What changed
1 fix0 additions0 changes0 removals
fixedA new Hotfix (0.9.3.5) is here. More player animations are in (for Story mode only yet, weapon reload, idle/walking /running with each weapon) and a bunch of crashes were fixed. Adjustments made in many maps and z-fighting issues removed from the new building bases. This Hotfix resets options as well, so everyone who changed the default should go ahead and adjust them once more. Thanks everybody for playing! - Fixed the Andrea's discussion after we found the **** - Change unique chainsaw name to The Obituary. - Fixed particle systems that caused exceptions in debug mode - Adjustments to how we are storing fire fx on rag-dolls (prone to issues and possible crashes) - Beth-Israel map map adjusted for a possible crash - Fixed wrong base buildings throughout - When we press space we cannot talk to controlled teammates anymore (we can only start a discussion with them from within their UI) - Fixed the way the machine gun sound has been activated - Wrong physics material setup for Holland Train Station for the ground shape - Fixed 'enemy trying to ram from behind fences' - Reload weapon animation added for player (per weapon type) - The weapon starts shooting automatically after reloading if the shooting buttons are pressed already - Fixed reload issue with second controller - Idle animations per weapon type, added for the player - Adjusted Sally dialog text conditions - Decreased the pathfinder step for straight directions for zombies (should minimize zombies getting stuck) - Fix "reload time is reduced with each use when bonuses exists" issue. - One basic infected won't use the rag-doll anymore (there's a crash related to that rag-doll it seems) - Walk/run animations per weapon type for main character are in - Sub-machine gun reload sound adjusted - Added sound noise reduction to flamethrower - Fixed not having Andrea cycle in revive animation after a revive action - Adjustments for z fighting buildings - Infected growl happening percentage decreased by 30% - Adjusted Staten Island, removed reinforced building versions (couldn't use a base for them) - Fixed for weapon sounds (or sounds of any kind) which gone mute after a while - All discussions adjusted to have good titles in Journal - Adjusted loading and game over screens with proper translation - Fixed not starting Kramer quick event - Fixed small spawner issue in Staten Island - Adjust CJ's name in discussions to be used to get the right icon. - Fixes to have the prologue work correctly with the new player animations (the animations are not yet showing in prologue, will be in the next update) - Fatigue note text was too big, shorten it - Adjusted the title of final storyboards. - Changed bld_fire_exit meshes - Fixed brick fence stretching textures - Changed some fire exit positions in starting story map - support to override full-screen default by parameter in the ini file (should allow people to overcome the issue with wrong desktop resolution report)
I Shall Remain changes
fixedA new Hotfix (0.9.3.5) is here. More player animations are in (for Story mode only yet, weapon reload, idle/walking /running with each weapon) and a bunch of crashes were fixed. Adjustments made in many maps and z-fighting issues removed from the new building bases. This Hotfix resets options as well, so everyone who changed the default should go ahead and adjust them once more. Thanks everybody for playing! - Fixed the Andrea's discussion after we found the **** - Change unique chainsaw name to The Obituary. - Fixed particle systems that caused exceptions in debug mode - Adjustments to how we are storing fire fx on rag-dolls (prone to issues and possible crashes) - Beth-Israel map map adjusted for a possible crash - Fixed wrong base buildings throughout - When we press space we cannot talk to controlled teammates anymore (we can only start a discussion with them from within their UI) - Fixed the way the machine gun sound has been activated - Wrong physics material setup for Holland Train Station for the ground shape - Fixed 'enemy trying to ram from behind fences' - Reload weapon animation added for player (per weapon type) - The weapon starts shooting automatically after reloading if the shooting buttons are pressed already - Fixed reload issue with second controller - Idle animations per weapon type, added for the player - Adjusted Sally dialog text conditions - Decreased the pathfinder step for straight directions for zombies (should minimize zombies getting stuck) - Fix "reload time is reduced with each use when bonuses exists" issue. - One basic infected won't use the rag-doll anymore (there's a crash related to that rag-doll it seems) - Walk/run animations per weapon type for main character are in - Sub-machine gun reload sound adjusted - Added sound noise reduction to flamethrower - Fixed not having Andrea cycle in revive animation after a revive action - Adjustments for z fighting buildings - Infected growl happening percentage decreased by 30% - Adjusted Staten Island, removed reinforced building versions (couldn't use a base for them) - Fixed for weapon sounds (or sounds of any kind) which gone mute after a while - All discussions adjusted to have good titles in Journal - Adjusted loading and game over screens with proper translation - Fixed not starting Kramer quick event - Fixed small spawner issue in Staten Island - Adjust CJ's name in discussions to be used to get the right icon. - Fixes to have the prologue work correctly with the new player animations (the animations are not yet showing in prologue, will be in the next update) - Fatigue note text was too big, shorten it - Adjusted the title of final storyboards. - Changed bld_fire_exit meshes - Fixed brick fence stretching textures - Changed some fire exit positions in starting story map - support to override full-screen default by parameter in the ini file (should allow people to overcome the issue with wrong desktop resolution report)
A new Hotfix (0.9.3.5) is here. More player animations are in (for Story mode only yet, weapon reload, idle/walking /running with each weapon) and a bunch of crashes were fixed. Adjustments made in many maps and z-fighting issues removed from the new building bases. This Hotfix resets options as well, so everyone who changed the default should go ahead and adjust them once more. Thanks everybody for playing! - Fixed the Andrea's discussion after we found the **** - Change unique chainsaw name to The Obituary. - Fixed particle systems that caused exceptions in debug mode - Adjustments to how we are storing fire fx on rag-dolls (prone to issues and possible crashes) - Beth-Israel map map adjusted for a possible crash - Fixed wrong base buildings throughout - When we press space we cannot talk to controlled teammates anymore (we can only start a discussion with them from within their UI) - Fixed the way the machine gun sound has been activated - Wrong physics material setup for Holland Train Station for the ground shape - Fixed 'enemy trying to ram from behind fences' - Reload weapon animation added for player (per weapon type) - The weapon starts shooting automatically after reloading if the shooting buttons are pressed already - Fixed reload issue with second controller - Idle animations per weapon type, added for the player - Adjusted Sally dialog text conditions - Decreased the pathfinder step for straight directions for zombies (should minimize zombies getting stuck) - Fix "reload time is reduced with each use when bonuses exists" issue. - One basic infected won't use the rag-doll anymore (there's a crash related to that rag-doll it seems) - Walk/run animations per weapon type for main character are in - Sub-machine gun reload sound adjusted - Added sound noise reduction to flamethrower - Fixed not having Andrea cycle in revive animation after a revive action - Adjustments for z fighting buildings - Infected growl happening percentage decreased by 30% - Adjusted Staten Island, removed reinforced building versions (couldn't use a base for them) - Fixed for weapon sounds (or sounds of any kind) which gone mute after a while - All discussions adjusted to have good titles in Journal - Adjusted loading and game over screens with proper translation - Fixed not starting Kramer quick event - Fixed small spawner issue in Staten Island - Adjust CJ's name in discussions to be used to get the right icon. - Fixes to have the prologue work correctly with the new player animations (the animations are not yet showing in prologue, will be in the next update) - Fatigue note text was too big, shorten it - Adjusted the title of final storyboards. - Changed bld_fire_exit meshes - Fixed brick fence stretching textures - Changed some fire exit positions in starting story map - support to override full-screen default by parameter in the ini file (should allow people to overcome the issue with wrong desktop resolution report)