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Steam News8 July 201511y ago

I Shall Remain 0.9.3.2 Hot Fix

A new hotfix (0.9.3.2) is available today which addresses some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody!

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Full I Shall Remain update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedA new hotfix (0.9.3.2) is available today which addresses some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Stealth play has been improved - Max explosive ammo doctrine effect adjusted (50%, 100%, 150) meaning the player can store with him more grenades/mines/flares - Adjusted Barter doctrine (increased chance for weapon sold by an NPC to have a higher rarity) - Added new doctrine effect: trigger doctrines duration bonus (meaning the player can increase the time a triggered doctrine stays active) - Fixed upside down axe for teammates - Main char and teammate code adjusted to work correctly with the axe rotation - Adjust Ron Hubbard and Neil Hammond's icons - Rename the unique rifle - Fixed "game crashes when try to increase the skill at skill trainers" issue. - Fixed "get weapon duplicates in case of rehire teammates" issue. - Fixed "Tommy last discussion doesn't work" issue. - Do not start auto-revive teammates for teammates that are not in your squad. - "Bring Megan the antidote" quest will resolve when we are near Megan's bed and have the antidote. - Reverted teammate AI to an older version which worked better - Fixed NPC portrait missing - Add "Kill Carrie" achievement. - 2 boss Quick Events adjusted - Teammates use the revive animation as well now (Andrea especially) - Run/idle teammate animations used depending on the weapon it holds - Fixed teammates holding sword weapons (it was inverted) - Fixed a crash that happened with the new teammates when they got on fire (wrong bone name) - Nazi use flamethrowers now - Chainsaw never reloads, it will use all the ammo it has - Adjustments to some of the maps - Increase chainsaw damage - Add chainsaw unique weapon - Adjust chainsaw sound with noise inhibitor - CJ uses the old icon (it was more in tune with who CJ is) - Fix some issue with scraps resulting from dismantling an unique weapon - Small correction regarding doctrines duration bonus - Taunt adjusted to take into account the actual sensing range of the infected - Ram limits to senses range of he fat infected now - Add new doctrine effect: better shop weapons rarity chance. - Shotgun attack animation added for main char - Adjusted Basilone's Challenge doctrine. - Add new bosses icons (this only worked for the first 5 ones). - Added avatar background image for NPC chat - Improved vagabond perk icon - Corrected "get available quests" transparency - Updated chainsaw icons so they have shadow, like the rest of the inventory items - Use new background for teammates/NPC in dialog window. - Exit sign doesn't render over the character - Fuel tank canister attaches to characters when we equip the flamethrower - Fixed some wire fences in Holland Train Station map - Uncontrolled teammates shoot at the maximum weapon range - Small adjustments to teammate animations

I Shall Remain changes

  • Trainmap
fixedA new hotfix (0.9.3.2) is available today which addresses some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Stealth play has been improved - Max explosive ammo doctrine effect adjusted (50%, 100%, 150) meaning the player can store with him more grenades/mines/flares - Adjusted Barter doctrine (increased chance for weapon sold by an NPC to have a higher rarity) - Added new doctrine effect: trigger doctrines duration bonus (meaning the player can increase the time a triggered doctrine stays active) - Fixed upside down axe for teammates - Main char and teammate code adjusted to work correctly with the axe rotation - Adjust Ron Hubbard and Neil Hammond's icons - Rename the unique rifle - Fixed "game crashes when try to increase the skill at skill trainers" issue. - Fixed "get weapon duplicates in case of rehire teammates" issue. - Fixed "Tommy last discussion doesn't work" issue. - Do not start auto-revive teammates for teammates that are not in your squad. - "Bring Megan the antidote" quest will resolve when we are near Megan's bed and have the antidote. - Reverted teammate AI to an older version which worked better - Fixed NPC portrait missing - Add "Kill Carrie" achievement. - 2 boss Quick Events adjusted - Teammates use the revive animation as well now (Andrea especially) - Run/idle teammate animations used depending on the weapon it holds - Fixed teammates holding sword weapons (it was inverted) - Fixed a crash that happened with the new teammates when they got on fire (wrong bone name) - Nazi use flamethrowers now - Chainsaw never reloads, it will use all the ammo it has - Adjustments to some of the maps - Increase chainsaw damage - Add chainsaw unique weapon - Adjust chainsaw sound with noise inhibitor - CJ uses the old icon (it was more in tune with who CJ is) - Fix some issue with scraps resulting from dismantling an unique weapon - Small correction regarding doctrines duration bonus - Taunt adjusted to take into account the actual sensing range of the infected - Ram limits to senses range of he fat infected now - Add new doctrine effect: better shop weapons rarity chance. - Shotgun attack animation added for main char - Adjusted Basilone's Challenge doctrine. - Add new bosses icons (this only worked for the first 5 ones). - Added avatar background image for NPC chat - Improved vagabond perk icon - Corrected "get available quests" transparency - Updated chainsaw icons so they have shadow, like the rest of the inventory items - Use new background for teammates/NPC in dialog window. - Exit sign doesn't render over the character - Fuel tank canister attaches to characters when we equip the flamethrower - Fixed some wire fences in Holland Train Station map - Uncontrolled teammates shoot at the maximum weapon range - Small adjustments to teammate animations

A new hotfix (0.9.3.2) is available today which addresses some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Stealth play has been improved - Max explosive ammo doctrine effect adjusted (50%, 100%, 150) meaning the player can store with him more grenades/mines/flares - Adjusted Barter doctrine (increased chance for weapon sold by an NPC to have a higher rarity) - Added new doctrine effect: trigger doctrines duration bonus (meaning the player can increase the time a triggered doctrine stays active) - Fixed upside down axe for teammates - Main char and teammate code adjusted to work correctly with the axe rotation - Adjust Ron Hubbard and Neil Hammond's icons - Rename the unique rifle - Fixed "game crashes when try to increase the skill at skill trainers" issue. - Fixed "get weapon duplicates in case of rehire teammates" issue. - Fixed "Tommy last discussion doesn't work" issue. - Do not start auto-revive teammates for teammates that are not in your squad. - "Bring Megan the antidote" quest will resolve when we are near Megan's bed and have the antidote. - Reverted teammate AI to an older version which worked better - Fixed NPC portrait missing - Add "Kill Carrie" achievement. - 2 boss Quick Events adjusted - Teammates use the revive animation as well now (Andrea especially) - Run/idle teammate animations used depending on the weapon it holds - Fixed teammates holding sword weapons (it was inverted) - Fixed a crash that happened with the new teammates when they got on fire (wrong bone name) - Nazi use flamethrowers now - Chainsaw never reloads, it will use all the ammo it has - Adjustments to some of the maps - Increase chainsaw damage - Add chainsaw unique weapon - Adjust chainsaw sound with noise inhibitor - CJ uses the old icon (it was more in tune with who CJ is) - Fix some issue with scraps resulting from dismantling an unique weapon - Small correction regarding doctrines duration bonus - Taunt adjusted to take into account the actual sensing range of the infected - Ram limits to senses range of he fat infected now - Add new doctrine effect: better shop weapons rarity chance. - Shotgun attack animation added for main char - Adjusted Basilone's Challenge doctrine. - Add new bosses icons (this only worked for the first 5 ones). - Added avatar background image for NPC chat - Improved vagabond perk icon - Corrected "get available quests" transparency - Updated chainsaw icons so they have shadow, like the rest of the inventory items - Use new background for teammates/NPC in dialog window. - Exit sign doesn't render over the character - Fuel tank canister attaches to characters when we equip the flamethrower - Fixed some wire fences in Holland Train Station map - Uncontrolled teammates shoot at the maximum weapon range - Small adjustments to teammate animations

Source

Steam News / 8 July 2015

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