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Steam News3 July 201511y ago

I Shall Remain 0.9.3.1 Hot Fix

With Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes.

Full notes

Full I Shall Remain update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedWith Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed

I Shall Remain changes

fixedWith Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed

With Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed

Source

Steam News / 3 July 2015

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