What changed
1 fix0 additions0 changes0 removals
fixedWith Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed
I Shall Remain changes
fixedWith Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed
With Hnom123's help (Steam forum) play-testing the game today we decided to push a new update with a few implementations which weren't ready yesterday, as well as a bunch more fixes. - Enabled game credits in main menu - Take night time/ underground into account when calculating detection level in player HUD. - Adjust sliders in Options window to match up the current resolution. - Show correct teammate icons in discussions - Changed combat conditioned doctrine icon - Exit signs adjusted in all maps (made more visible) - Fixed axe swing animations - Fixed wrong axe orientation - Sword animations are back in - Adjust infected senses with player's infection progress. - More animations for the main character added (unarmed and knee kick added) - Revive/scavenge animations don't have their speed adjusted and they loop - Fix "cannot select the fifth teammate in trainer dialog" issue - Nocturnal doctrine is now also available to teammates - Fix "missed John Carry portrait" issue - Minor fix to throw grenade and idle animations - Fixed wrong orientation of the sword - Nazi weapon orientation fixed