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Steam News7 October 20232y ago

I See Red 2.0.12

Today we bring you a lot of fixes and balancing that was almost all of it based on reports made by you, our beloved players. The changes are the following: Balance - Reduced the hook kick damage from 5 to 3.

Full notes

Full I See Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Security
  • Performance
  • Balance
changedBalance - Reduced the hook kick damage from 5 to 3. - Melee damage is now considered for the hook kick attack. - Sentient Artillery health reduced from 100 to 80. - Sentient Chaser health reduced from 35 to 30. - Sentient Security Handler health reduced from 30 to 25. - Sentient Rebounder health reduced from 65 to 50. - Sustained Energy Releaser ammo increased from 10 seconds to 12 seconds. - Tesla Projector ammo increased from 6 seconds to 8 seconds.
changedChanges - Small transition improvements in the Boss and the High Human difficulty musics. - Improved lightning in a room in Unknown. - Improved the Flamethrower's decorative particles - Updated internal tools and plugins for better performance, fixes and production speed. - The achievement
changed. - Elements pushed by melee weapons and the hook kick now consider the total damage received for an extra push. - Improved the direction of certain knockbacks.
fixedFixes - Fixed the missiles from Missiles Director tracking the Player instead of enemies when used by a controlled enemy. - Crash fix when removing Head Start. - Fixed the Flamethrower and Back to Back decorative particles still playing when their owners were hidden. - The achievement Banned got its description updated to include its requirement since it was partially missing. - Fixed The Harvester from having its description and short description flipped. - Improved the interaction detection when many physical objects were close together. - Fixed a rare crash related to using the Gravity Gauntlet. - Fixed Collector awarding blocked passives. - Fixed Desperation being usable in Omen. - Gun Welder got its description updated since it was describing an incorrect behavior. - Fixed the VFX used in Loot Boxes from having the effect being restarted when exiting and entering the same room. - Fixed Unknown having a room with a decorative door marked as interactive. - Fixed Sentient Security Handler knockback not working. - Fixed certain attacks not triggering the stun chance system. - Fixed
fixedspike attack from not playing its fade out transition. - Tentative crash fix when firing the Railgun. - Tentative crash fix when firing at the Mech Bodyguard. - Tentative crash fix when destroying a body using Brutal Vampirism. - Tentative crash fix when an enemy dies having the Alien Mask. - Fixed rendering issues with the Giant Blind Crab. - Fixed So It Begins movie controls sounds when pausing not playing. - Fixed enemies remaining paused forever when pausing during So It Begins. - Fixed the room sequence not pausing during So It Begins (this is tied to the "close" effect the room has which was also not playing). - Fixed strange behaviors when dying at the same time the game is paused.
Balance - Reduced the hook kick damage53Balance - Reduced the hook kick damage decreased, nerf- Sentient Artillery health10080- Sentient Artillery health decreased, nerf- Sentient Chaser health3530- Sentient Chaser health decreased, nerf- Sentient Security Handler health3025- Sentient Security Handler health decreased, nerf

I See Red changes

changedBalance - Reduced the hook kick damage from 5 to 3. - Melee damage is now considered for the hook kick attack. - Sentient Artillery health reduced from 100 to 80. - Sentient Chaser health reduced from 35 to 30. - Sentient Security Handler health reduced from 30 to 25. - Sentient Rebounder health reduced from 65 to 50. - Sustained Energy Releaser ammo increased from 10 seconds to 12 seconds. - Tesla Projector ammo increased from 6 seconds to 8 seconds.
changedChanges - Small transition improvements in the Boss and the High Human difficulty musics. - Improved lightning in a room in Unknown. - Improved the Flamethrower's decorative particles - Updated internal tools and plugins for better performance, fixes and production speed. - The achievement
changed. - Elements pushed by melee weapons and the hook kick now consider the total damage received for an extra push. - Improved the direction of certain knockbacks.
fixedFixes - Fixed the missiles from Missiles Director tracking the Player instead of enemies when used by a controlled enemy. - Crash fix when removing Head Start. - Fixed the Flamethrower and Back to Back decorative particles still playing when their owners were hidden. - The achievement Banned got its description updated to include its requirement since it was partially missing. - Fixed The Harvester from having its description and short description flipped. - Improved the interaction detection when many physical objects were close together. - Fixed a rare crash related to using the Gravity Gauntlet. - Fixed Collector awarding blocked passives. - Fixed Desperation being usable in Omen. - Gun Welder got its description updated since it was describing an incorrect behavior. - Fixed the VFX used in Loot Boxes from having the effect being restarted when exiting and entering the same room. - Fixed Unknown having a room with a decorative door marked as interactive. - Fixed Sentient Security Handler knockback not working. - Fixed certain attacks not triggering the stun chance system. - Fixed
fixedspike attack from not playing its fade out transition. - Tentative crash fix when firing the Railgun. - Tentative crash fix when firing at the Mech Bodyguard. - Tentative crash fix when destroying a body using Brutal Vampirism. - Tentative crash fix when an enemy dies having the Alien Mask. - Fixed rendering issues with the Giant Blind Crab. - Fixed So It Begins movie controls sounds when pausing not playing. - Fixed enemies remaining paused forever when pausing during So It Begins. - Fixed the room sequence not pausing during So It Begins (this is tied to the "close" effect the room has which was also not playing). - Fixed strange behaviors when dying at the same time the game is paused.

Today we bring you a lot of fixes and balancing that was almost all of it based on reports made by you, our beloved players. The changes are the following:

Balance - Reduced the hook kick damage from 5 to 3. - Melee damage is now considered for the hook kick attack. - Sentient Artillery health reduced from 100 to 80. - Sentient Chaser health reduced from 35 to 30. - Sentient Security Handler health reduced from 30 to 25. - Sentient Rebounder health reduced from 65 to 50. - Sustained Energy Releaser ammo increased from 10 seconds to 12 seconds. - Tesla Projector ammo increased from 6 seconds to 8 seconds.

Changes - Small transition improvements in the Boss and the High Human difficulty musics. - Improved lightning in a room in Unknown. - Improved the Flamethrower's decorative particles - Updated internal tools and plugins for better performance, fixes and production speed. - The achievement

Bip Bop

has been renamed to

Beep Boop

. - Elements pushed by melee weapons and the hook kick now consider the total damage received for an extra push. - Improved the direction of certain knockbacks.

Fixes - Fixed the missiles from Missiles Director tracking the Player instead of enemies when used by a controlled enemy. - Crash fix when removing Head Start. - Fixed the Flamethrower and Back to Back decorative particles still playing when their owners were hidden. - The achievement Banned got its description updated to include its requirement since it was partially missing. - Fixed The Harvester from having its description and short description flipped. - Improved the interaction detection when many physical objects were close together. - Fixed a rare crash related to using the Gravity Gauntlet. - Fixed Collector awarding blocked passives. - Fixed Desperation being usable in Omen. - Gun Welder got its description updated since it was describing an incorrect behavior. - Fixed the VFX used in Loot Boxes from having the effect being restarted when exiting and entering the same room. - Fixed Unknown having a room with a decorative door marked as interactive. - Fixed Sentient Security Handler knockback not working. - Fixed certain attacks not triggering the stun chance system. - Fixed

What Remains of Viktor Ivanov

spike attack from not playing its fade out transition. - Tentative crash fix when firing the Railgun. - Tentative crash fix when firing at the Mech Bodyguard. - Tentative crash fix when destroying a body using Brutal Vampirism. - Tentative crash fix when an enemy dies having the Alien Mask. - Fixed rendering issues with the Giant Blind Crab. - Fixed So It Begins movie controls sounds when pausing not playing. - Fixed enemies remaining paused forever when pausing during So It Begins. - Fixed the room sequence not pausing during So It Begins (this is tied to the "close" effect the room has which was also not playing). - Fixed strange behaviors when dying at the same time the game is paused.

Source

Steam News / 7 October 2023

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