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Steam News7 March 20251y ago

Major optimization patch + Nintendo Switch release!

After years of requests from fans, and months of hard work optimizing and revisiting I See Red's performance on different scenarios (the results of which you can see in this very update!

Full notes

Full I See Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Performance
  • Gameplay
changedAfter years of requests from fans, and months of hard work optimizing and revisiting I See Red's performance on different scenarios (the results of which you can see in this very update!), we're proud to say the game has been finally released on the Nintendo Switch , for its second largest release since we arrived here on Steam on October 24th, 2022!
addedNew - Added D-Pad support to all the remaining interactable screens.
changedChanges - Many Memory, CPU & GPU optimizations. - Improved auto aiming at entities when using a joystick.
fixedFixes - Removed shadows from the Commanding Sister shield effect. - Fixed a floor floating in Scrax’en. - Fixed possible crash when loading The Lab. - Fixed stuttered movement of the Transporter I.S 2 enemy when you have low FPS. - Fixed incorrect auto aim point in the Hall Room pots. - Fixed Player incorrect visuals after using the Rage Mode in Alien levels and The Lab. - Fixed Forfeit Run not fully killing you when you are playing on the Easy difficulty setting. - Fixed incorrect text placement in certain languages when interacting with Albert's passives shop. - Fixed Explosive Mine not arming immediately after touching the floor. - Fixed Explosive Mine having its Loot Pointer still active when its already planting after returning to it from another room. - Fixed Player overshooting its position while moving towards an enemy using the Hook at low FPS. - Fixed ray based weapons occasionally generating a crash. - Fixed Portable Turret not planting immediately after touching the floor. - Fixed Electric Club not fully disappearing when playing a special animation.

After years of requests from fans, and months of hard work optimizing and revisiting I See Red's performance on different scenarios (the results of which you can see in this very update!), we're proud to say the game has been finally released on the Nintendo Switch, for its second largest release since we arrived here on Steam on October 24th, 2022!

You can already find it in the Nintendo eShop, so go! Check it out, and RAGE EVERYWHERE!

And here's the patch notes for today's update:

New - Added D-Pad support to all the remaining interactable screens.

Changes - Many Memory, CPU & GPU optimizations. - Improved auto aiming at entities when using a joystick.

Fixes - Removed shadows from the Commanding Sister shield effect. - Fixed a floor floating in Scrax’en. - Fixed possible crash when loading The Lab. - Fixed stuttered movement of the Transporter I.S 2 enemy when you have low FPS. - Fixed incorrect auto aim point in the Hall Room pots. - Fixed Player incorrect visuals after using the Rage Mode in Alien levels and The Lab. - Fixed Forfeit Run not fully killing you when you are playing on the Easy difficulty setting. - Fixed incorrect text placement in certain languages when interacting with Albert's passives shop. - Fixed Explosive Mine not arming immediately after touching the floor. - Fixed Explosive Mine having its Loot Pointer still active when its already planting after returning to it from another room. - Fixed Player overshooting its position while moving towards an enemy using the Hook at low FPS. - Fixed ray based weapons occasionally generating a crash. - Fixed Portable Turret not planting immediately after touching the floor. - Fixed Electric Club not fully disappearing when playing a special animation.

Source

Steam News / 7 March 2025

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