Full notes
Full I See Red update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
Thanks for being the first to get I See Red! This first round of improvements come directly out of your feedback.
New
Special interaction with the Memory Locker
when having all the Memorial Items
.
Changes
Increased Angular Missiles Launcher explosion camera shake. - Guidance System line rendering optimization. - Calkti now saves the game file when completing it (Useful to get the 100% of the game in case you forgot to pick up some tutorials). - Memory Locker no longer interactable when 0 memories where picked up or when having unlocked the
Robot Player
. - Minor CPU optimizations. - Minor optimizations when some enemies die. - Improved lightning in Heaven's Luck. - Made the glass floors more opaque. - Increased the detection range of the Flamethrower to better match its visuals.
Balance
Alien Sower Children - Damage increased from 1 to 5. - Alien Sower - Cooldown increased from 5 to 30. - Mother and Father Combat now starts way sooner. - Mother and Father Egg Break Time is now random between 4 to 6 (was a fixed 5 seconds).
Fixes
Many level fixes around Sector 2 and 3. - Fixes to text materials. - Guidance System has a tiny height offset to avoid clipping below the floor. - Alien Invulnerability particles now reproduce in World Space (Meaning they don't follow you). - Fixed vibration and camera shake for the Shop Ship flyby effect not triggering sometimes. - Fixed secondary inputs not working sometimes. - Keycard now disables its see through after being inserted. - Fixed being able to switch categories and filters in the databank while waiting for the player to sit. - Fixed the display of tutorials that use generic inputs with text (Like the default key for the skill) in the Databank. - Fixed the new item mark in the databank not getting cleared if you navigated the menu using the categories. - Potential crash fix for throwing the Tooth Launcher. - Fixed the Gravity Gauntlet use SFX not playing. - Ship Selection screen ship icons more clear. - Fixed Player not playing footstep SFX and VFX when having certain weapons equipped. - Fixed Memorial Items in Hantitor. - Fixed detection trigger on certain Memory items. - Tentative crash fix for the Databank when switching input devices. - Door Close animations block the Player faster. - Increased Mother and Father Mouths colliders (Which fixes not being able to shoot at its mouth without being way too precise). - Fix Robot Vending Machines outlines. - Fixed Ready to Brutal Murder state not being displayed on Hacked enemies. - Fixed Death Rhythm buff counter being drawn below the blood. - Crash fix when activating the Portable Turret. - Fixed the Player being able to interact or have its animations broken when trying to instantly throw burst weapons (like the Tooth Launcher). - Fixed the Player not entering combat state when throwing something. - Fixed Alien Boss Looping Blood sound to have an infinite range - Adjusted some floating props in Dark Phoenix. - Fixed low FPS in Vera and Kraken by reworking some fog particles. - Crash fix related to a missing bank in a sound. - Fixes to the Italian and Spanish (Spain) localizations. - Crash fix that occurred when the Player died while having the Ultratech Armor Type-B activated. - Crash fix at the start of the Cemetery cutscene. - Fixed Colorblind mode not working in The Lab. - Fixed incorrect position of Memories in New Beginning. - Fixed inner doors in the Guns Room set being always blocked. - Fixed weapons dropped by Sentient Defensive Magnetic Core not being able to damage it again when stealing its weapons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
