Update history
Latest I Fought the Lawn updates
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- I Fought the Lawn
Launch week 2 - Multiplayer and QoL updates
Minimap grass markers are now much darker. Should be easier to distinguish from ground color. - Player starting locations have been moved closer to the computer for both single and multiplayer - Spacebar now activates c…
Announcement1 changePerformance - I Fought the Lawn
Launch week day 5 patch notes - Part 2
Host will no longer be able to start a job without all connected players equipping a machine.
Announcement1 changeGameplay - I Fought the Lawn
Launch week day 5 patch notes
Fixed a bug where identical map seeds were outputting different maps Client connected players will now lose fuel and durability along with the host Equipment animations now tied in to player velocity
Announcement1 changeFixMaps - I Fought the Lawn
Launch week day 4 patch notes
Thank you to everyone who has been patient as we work through these bugs. Today's first patch includes includes a larger effort fix, as well as some quality of life fixes and rebalancing. Individual machine stats are no…
Announcement2 changesPerformance - I Fought the Lawn
Hotfix - Crash fix
Fixed an issue where the game would crash in certain scenarios when generating or playing on a large map
Announcement1 changeFixMaps - I Fought the Lawn
Minor update - Crash reporting
Added crash reporting to help diagnose the crash issue on large maps
Announcement1 changeMaps - I Fought the Lawn
Multiplayer - Critical update
Thank you to everyone for your patience over the last two days. While there are still a number of bugs left, they have been decreasing at a steady pace. Today's update represents a major fix to multiplayer functionality…
Announcement3 changesServerGameplay - I Fought the Lawn
Day 2 patch notes - Round 2
Players can now sell their equipment. Only the last piece of equipment can't be sold.
Announcement

