I Am Sakuya FPS: Lunarian Invasion
Steam News 30 September 20257mo ago

The Bosses and Bugfix update!

Hello everyone! Sigyaad here with another update to the game, this update introduces stronger bosses, new boss health bars, and a lot of the major bugs crushed! The changes are as follows Bosses are now stronger and can…

Update log

Full I Am Sakuya FPS: Lunarian Invasion update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! Sigyaad here with another update to the game, this update introduces stronger bosses, new boss health bars, and a lot of the major bugs crushed! The changes are as follows

Extracted changes

13 fixes2 additions2 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedHello everyone! Sigyaad here with another update to the game, this update introduces stronger bosses, new boss health bars, and a lot of the major bugs crushed! The changes are as follows
removedBosses are now stronger and can no longer be instantly killed
addedBosses now have custom health bars!
fixedFixed a bug where the bunnies would tpose before opening the door
fixedFixed a bug where bunnies would shoot after dying
fixedFixed a bug where the sound volume wouldn't work on weapons except for the revolver
  • Bosses are now stronger and can no longer be instantly killed

  • Bosses now have custom health bars!

  • Fixed a bug where the bunnies would tpose before opening the door

  • Fixed a bug where bunnies would shoot after dying

  • Fixed a bug where the sound volume wouldn't work on weapons except for the revolver

  • Fixed weapon projectiles moving too slowly

  • Fixed bullets sometimes going through walls mostly

  • Fixed bunnies in level 4 not being activiated

  • Fixed boss names showing incorrectly during dialogue

  • Fixed sakuya's hitbox being a little tall

  • Fixed p90 reload's reload causing a delay

  • Fixed weapons showing thier particles upon switching

  • Fixed a bug where enemies would dodge shots unexpectedly

  • Fixed door hitboxes so they cant be shot at when closed, but can be shot at when open

  • Fixed a bug where the game would start muted

There's a few minor bugs I haven't squashed yet, but rest assured it's being worked on!

What's next?

Next up, I'll be adding some more gameplay features, such as the shotgun altfire and a dash attack that should make the game much more fluid and satisfying! After that, I would like to introduce a re-worked tutorial and combat system that includes weapon pickups and not having every weapon available at the start. And of course, after that, there would still be more and more updates to come!

Anyways thanks so much for taking the time to read this, stay tuned for further updates.

Anymore bugs or issues feel free to leave it as a comment here or join the discord!

Source

Steam News / 30 September 2025

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