In this update2
Full notes
Full Hypno update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
Hypno changes
V0.7 Preview is technically a v0.65, but since some of the systems intended for v0.7 were already in a functional, or at least a preview state, we decided to throw them in the mix as a sneak peek.
Major Gaming Upgrades
Players can now manually drop charges with a new dedicated button (left trigger or left Alt)
Failed drop resets the speed straight to 0, as opposed to going one speed lower in the previous versions
There is a whole new skillcheck phase that unlocks after a successful drop, while holding the trigger button
After passing required amount of skillchecks (speed dependent), players will get to enter the Walker cockpit preview. Walking mechanics is planned for the next version.
Classes are now even more specialized
-- Hunter automatically drops charges in small intervals and can only progress with exactly one charged cube
-- Empress & Mystic don't automatically drop charges, players have to do this manually
-- Empress can jump either one or two zones forward, with each of the charged cubes independently
Bugfixes & Improvements
VR optimized. All visual systems have been adjusted for VR experience and are fully immersive now
Corner cubes now have charge indicators inside of them that help especially Empress and Mystic classes to plan ahead charge drop combinations
Skillcheck phase has its own new circular grid
Input System have been reworked to a more elegant yet robust solution, but only on Windows, Linux build intended primarily for Steam Deck had to be reverted to the old version
Unplugging and reconnecting a gamepad mid-session, or simply switching to keyboard should now work without issues
Charges no longer staying in the grid after the clock runs out in Grind mode
Bloom of the sequencer has been capped and is also resetting to init values between sessions
Source
Changelog.gg summarizes and formats this update. How we read updates.
