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Steam News25 March 20251y ago

Hypno v0.6

Not much of the visual aspects of the game remained from the last version, which is why we needed to completely refresh the Steam Page too, but let's take it one update at a time.

Full notes

Full Hypno update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedTailor Made MusicA brand new set was designed for this version with the aim to keep players in the desired vibe longer and make transitions between zones smoother.
addedSkyboxesGame backgrounds are now fully immersive skyboxes, which - together with converting the rest of the scene into properly scaled three-dimensional space is a major step towards VR support, which we believe will take Hypno experience to a whole new level.

Hypno changes

addedA brand new set was designed for this version with the aim to keep players in the desired vibe longer and make transitions between zones smoother.
addedGame backgrounds are now fully immersive skyboxes, which - together with converting the rest of the scene into properly scaled three-dimensional space is a major step towards VR support, which we believe will take Hypno experience to a whole new level.

Not much of the visual aspects of the game remained from the last version, which is why we needed to completely refresh the Steam Page too, but let's take it one update at a time.

Three Playable Classes

Hunter, Empress and Mystic. They exist on another layer - or dimension, from the main avatar, which needs to be charged first, in order to open the portal to access them.

Classes have their distinct play style that defines how players can navigate through the game world.

The moves of each class are rooted in DJing principles so each playstyle can be thought of as a different DJing style that will result in a different musical experience.

Apart from that, classes also respond differently to the sequencer beats, which also makes playing classes a distinct visual experience.

Visual Sequencer

The game now features a visual representation of every track in a form of a dedicated sequencer line.

There are four of them per instrument - one for each zone, with each of four instruments having their own dedicated corner.

Progressions are now also visually signalled to the player by resetting and initializing the whole sequencer once a progression is invoked.

Tailor Made Music

A brand new set was designed for this version with the aim to keep players in the desired vibe longer and make transitions between zones smoother.

This set was also designed with Mystic in mind to specifically suit its play style.

Skyboxes

Game backgrounds are now fully immersive skyboxes, which - together with converting the rest of the scene into properly scaled three-dimensional space is a major step towards VR support, which we believe will take Hypno experience to a whole new level.

Playtest

We're currently warming everything up for a limited playtest session, planned for the end of April, so if you're interested - and you're more then welcome, please head over to our Discord channel where we'll be organizing the whole thing from.

All the best, Team Hypno

Source

Steam News / 25 March 2025

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