Full notes
Full HYPERVIOLENT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, everyone!
What changed
- Compatibility
- UI and audio
- Server
- Gameplay
- Performance
- Fixes
A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well.
We'd like to thank everyone who participated in the beta testing, your feedback and support have been invaluable!
The whole Change Log can be found below this article - the only difference compared to the previous article is that we have corrected additional audio issues.
And if you have not seen the trailer that we've released on the occasion of releasing the update, it's time do so now:
It's also important to say that we're getting closer and closer to the full launch! It may come sooner than you think - we will have more info for you in the near future, make sure you wishlist and follow the game here on Steam so you don't miss it!
If you have any questions regarding HYPERVIOLENT, don't hesitate to ask them here on Steam or on the Fulqrum Publishing's Discord server where you can ask the lead developer, Daniel, directly.
Change Log:
New Features:
Added a new eldritch horror enemy, the 'XRG', to Biodeck level
Added support for 3840x2160 resolution
Added bindable controller support
Added deeper lore, datapads and terminals to the first 3 levels
Players can now save logs from terminals to their data-pad, useful for saving password and pertinent information
Datalogs can now be looted from corpses
Added Kicking melee attack (default keybind is 'F'), the player can kick while performing other attacks and using weapons. The player can also kick the Surgeons' to force them to open their helmets.
The Player can now look down, and see their legs at all times.
Weapons now have a durability stat that decreases with combat usage
Two new items: REPKIT, MTI Cruncher
Weapons can now be repaired with the REPKIT, using materials the player's has stripped from excess items, using the MTI Cruncher
Added seven achievements:
Fullauto
Fire 1,000 rounds total.
Precision I
Get 25 headshots.
Precision II
Get 100 headshots.
Unyielding
Finish the early access game on Survival difficulty
Clean Sweep
Eliminate every enemy in a level.
Balboa
Eliminate 50 enemies bare-handed.
Hardline
Complete a level without dying.
Improvements & Bug Fixes:
Improved performance and playability on Steam Deck
Improved grenades
Reworked most Enemy AI
Fixed bugs some users were having with models / textures not loading / missing
Discarded items now look more realistic as they fall, and also spin / float in zero gravity
If the player gibs an enemy, that enemy's loot will now be thrown out into the world to be collected, instead of being vaporized.
Improved performance on some machines, specifically machines with on board GPU AND a dedicated GPU
Fixed crashes when loading a save on the Viscera Of Commodus level
Fixed issues with GAMMA settings, the user can now properly darken their screen
Fixed falling through the map in multiple instances
Source
Changelog.gg summarizes and formats this update. How we read updates.
