Full notes
Full HYPERVIOLENT update
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Repeated intro
Hello everyone!
What changed
- Server
- Performance
- Fixes
- Gameplay
As we're working on the second Content Update that we're planning to release soon, we also wanted to address some of the problems you, our beloved community, found after we launched the Content Update no. 1.
Thank you very much for reporting all the issues, please, keep doing so here on Steam or feel free to join the Fulqrum Publishing Discord server where HYPERVIOLENT has its own room to chat and share feedback!
And if you have not reviewed the game yet, now is a perfect time to do so!
Thank you and have a wonderful Christmas time!
Change Log:
Fixed an issue where the game crashes when exiting to the menu
Fixed multiple issues of save states not accurately saving progress
Fixed an issue where the player could move through walls on the MedBay
Fixed an issue where the player could move through the bullet proof glass around the Shield Generators
Fixed an issue where the game crashed on reload
Fixed an issue where weapons would not retain their ammo correctly on saving
Fixed multiple 4k display issues
Fixed in-game Terminals not displaying on 4k
Improved framerate on Level: Engineering
Fixed an issue where the player could headshot enemies through walls / bulletproof glass
Fixed an issue where standing under a descending elevator would eject the player into outer space, this kills the player instantly instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
