This upgrade brings two important changes: Increased enemy spawns Smaller areas to explore on planets and moons. All map stages on the surface have 3 spawn points.
Full notes
Full Hyperspacer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition6 changes0 removals
Gameplay
Maps
UI and audio
changedThis upgrade brings two important changes:
changedIncreased enemy spawns
changedAll map stages on the surface have 3 spawn points. Every spawn point has now increased chance to generate enemies and resources from 50% to 80% (plus few % for some friendly NPC's, animals, crates). There should be no more walking trough empty stages of the map.
changedIncreasing the spawns alone would make exploring the surface even more slow, than it is now. Therefore almost all maps have been modified and explorable area has been reduced. Sometimes from 15 map stages to 10 or 8, sometimes from 8 to 4 or 3.
changedWith increased spawns and reduced areas, exploration of planets and moons will go smoother. The ballance between space flight and surface walking should be more fair. The player will reach mission objectives or do other business faster and will be free to move on to the next place.
changedMulti-quest journal + more quest, but they will be doable only 1 time.
Sometimes from 15 map stages to 10 or 8, sometimes8→4↓Sometimes from 15 map stages to 10 or 8, sometimes decreased, nerf
Hyperspacer changes
changedThis upgrade brings two important changes:
changedIncreased enemy spawns
changedAll map stages on the surface have 3 spawn points. Every spawn point has now increased chance to generate enemies and resources from 50% to 80% (plus few % for some friendly NPC's, animals, crates). There should be no more walking trough empty stages of the map.
changedIncreasing the spawns alone would make exploring the surface even more slow, than it is now. Therefore almost all maps have been modified and explorable area has been reduced. Sometimes from 15 map stages to 10 or 8, sometimes from 8 to 4 or 3.
changedWith increased spawns and reduced areas, exploration of planets and moons will go smoother. The ballance between space flight and surface walking should be more fair. The player will reach mission objectives or do other business faster and will be free to move on to the next place.
This upgrade brings two important changes:
Increased enemy spawns
Smaller areas to explore on planets and moons.
All map stages on the surface have 3 spawn points. Every spawn point has now increased chance to generate enemies and resources from 50% to 80% (plus few % for some friendly NPC's, animals, crates). There should be no more walking trough empty stages of the map.
Increasing the spawns alone would make exploring the surface even more slow, than it is now. Therefore almost all maps have been modified and explorable area has been reduced. Sometimes from 15 map stages to 10 or 8, sometimes from 8 to 4 or 3.
With increased spawns and reduced areas, exploration of planets and moons will go smoother. The ballance between space flight and surface walking should be more fair. The player will reach mission objectives or do other business faster and will be free to move on to the next place.
Things to do next:
Multi-quest journal + more quest, but they will be doable only 1 time.
More NPCs on all planets to talk to (some of them will be questgivers for said new quest system)
Better main quest. The story will be more or less the same, but should be expanded to form a truly epic adventure.