Full notes
Full Hyperspacer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Hyperspacer changes
Further optimization of the code, for better performance of the game
- Inventory system upgradefrom now on, only items that the player owns will be visible. The other tiles in the list will be blanked out. Also added a small description of each page in the inventory, such as “weapons” or “minerals”. The new system should be less stinging to the eyes and will allow the player to better assess the possessions.
-------------------------------------------------------------------------------------------------
Future plans:
I am thinking about a new quest system. All quests would only be done once from now on, but there would be more of them. I should also develop a multi-quest journal.
I am thinking of expanding the main quest. More characters, more story.
I might increase the spawns on the planets. Sometimes it feels a little empty.
Some planets are perhaps too big. If I increased the spawns, the area of the planets could be reduced. The gameplay would be a lot smoother.
Source
Changelog.gg summarizes and formats this update. How we read updates.
