Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" se
Full notes
Full Hyperspace Dogfights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
UI and audio
Gameplay
changedHyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %
fixed1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions
Hyperspace Dogfights changes
changedHyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %
fixed1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions
Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %
1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions