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Steam News6 July 20215y ago

Version 1.208 (End-Tech) change_dog.txt

Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" se

Full notes

Full Hyperspace Dogfights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Gameplay
changedHyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %
fixed1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions

Hyperspace Dogfights changes

changedHyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %
fixed1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions

Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer cursor not interacting correctly with fire-direction altering passives -Fixed active item charge values not displaying as integers -Fixed some weapons that are described as scatter not actually counting towards unlocks that require scatter weapons -Fixed first intermission hiding escalation UI on the first 10 runs of a new profile -Fixed deflect power on stat sheets showing the multiplier instead of actual %

1.209 (End-Tech) -Fixed most explosive weapons not actually counting towards unlocks that check explosive weapon count -Fixed Buster Ammo pickup glitch -Fixed bug causing title carriers to not move correctly offscreen on very large resolutions

Source

Steam News / 6 July 2021

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