-Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works
Full notes
Full Hyperspace Dogfights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions0 changes0 removals
UI and audio
Balance
Fixes
fixedTechnophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -Adaptive Envelop stacks now also increase the shield gain from adaption -Killshot hitlag no longer triggers while you are in a jump -Improved sound handling for player homing missiles -Added cap for shield regeneration delay -Blue carrier elite variant now launches fighters immediately and has increased ad spawn rate and health -Fixed Processing Power: Weapons not affecting melee attack rate -Fixed Hyper Shields active not granting photon deflection for its duration -Fixed Blood Sacrifice still being able to deal lethal damage -Fixed missing pause description for love -Fixed lies in some data cloud unlock conditions -Fixed bad collision handling on Hardlight Phalanx Set (?) -Fixed a problem causing wave randomization functions to trigger multiple times when exiting intermission
fixed1.206b (End-Tech) -Fixed a problem preventing wave randomization in bossrush mode -Fixed Foamed Cockpit not updating player health ui -Fixed a scenario where multiple stacks of Adaptive Envelop would not increase shield up to the max threshold -Dogtags stacks now also increases the damage bonuses you get for each escalation increase
fixed1.206c (End-Tech) -Piercing shields with beams no longer triggers pierce damage reduction -Fixed missing shield max cap on Emission Mask -Fixed a recent problem causing [redacted] to permanently disable shield regeneration after attempting to fire a weapon -Fixed a bug causing Jump Blades to charge during intermissions
fixed1.206d (End-Tech) -Fixed Mirror Paint and Ablation Layers not restoring during intermission
Hyperspace Dogfights changes
fixedTechnophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -Adaptive Envelop stacks now also increase the shield gain from adaption -Killshot hitlag no longer triggers while you are in a jump -Improved sound handling for player homing missiles -Added cap for shield regeneration delay -Blue carrier elite variant now launches fighters immediately and has increased ad spawn rate and health -Fixed Processing Power: Weapons not affecting melee attack rate -Fixed Hyper Shields active not granting photon deflection for its duration -Fixed Blood Sacrifice still being able to deal lethal damage -Fixed missing pause description for love -Fixed lies in some data cloud unlock conditions -Fixed bad collision handling on Hardlight Phalanx Set (?) -Fixed a problem causing wave randomization functions to trigger multiple times when exiting intermission
fixed1.206b (End-Tech) -Fixed a problem preventing wave randomization in bossrush mode -Fixed Foamed Cockpit not updating player health ui -Fixed a scenario where multiple stacks of Adaptive Envelop would not increase shield up to the max threshold -Dogtags stacks now also increases the damage bonuses you get for each escalation increase
fixed1.206c (End-Tech) -Piercing shields with beams no longer triggers pierce damage reduction -Fixed missing shield max cap on Emission Mask -Fixed a recent problem causing [redacted] to permanently disable shield regeneration after attempting to fire a weapon -Fixed a bug causing Jump Blades to charge during intermissions
fixed1.206d (End-Tech) -Fixed Mirror Paint and Ablation Layers not restoring during intermission
-Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -Adaptive Envelop stacks now also increase the shield gain from adaption -Killshot hitlag no longer triggers while you are in a jump -Improved sound handling for player homing missiles -Added cap for shield regeneration delay -Blue carrier elite variant now launches fighters immediately and has increased ad spawn rate and health -Fixed Processing Power: Weapons not affecting melee attack rate -Fixed Hyper Shields active not granting photon deflection for its duration -Fixed Blood Sacrifice still being able to deal lethal damage -Fixed missing pause description for love -Fixed lies in some data cloud unlock conditions -Fixed bad collision handling on Hardlight Phalanx Set (?) -Fixed a problem causing wave randomization functions to trigger multiple times when exiting intermission
1.206b (End-Tech) -Fixed a problem preventing wave randomization in bossrush mode -Fixed Foamed Cockpit not updating player health ui -Fixed a scenario where multiple stacks of Adaptive Envelop would not increase shield up to the max threshold -Dogtags stacks now also increases the damage bonuses you get for each escalation increase
1.206c (End-Tech) -Piercing shields with beams no longer triggers pierce damage reduction -Fixed missing shield max cap on Emission Mask -Fixed a recent problem causing [redacted] to permanently disable shield regeneration after attempting to fire a weapon -Fixed a bug causing Jump Blades to charge during intermissions
1.206d (End-Tech) -Fixed Mirror Paint and Ablation Layers not restoring during intermission