Full notes
Full Hyperspace Deck Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Version 1.1.500 is here and it turned into a bit of a content update, featuring some new upgrade dongles. Many of these make use of a newly added "Baseline Upgrade" system that grants a specific bonus to each card. Enjoy!
Stefan - Sleeper Games
1.1.500 (Upgraded)
-Added new baseline upgrade framework with specific upgrades for all cards.
-Baseline upgrades for cards can previewed during inspect (arrow icon on card portrait).
-Megaship Repair system location now offers a choice between meg repairs and guaranteed baseline upgrade dongles.
-Added 6 new upgrade dongles.
-Added 3 new fleet upgrade.
1.1.504 (Upgraded)
-Fixed a problem occurring when moving cursor over other unit cards while having certain other unit cards selected.
-Fixed AM Tracer Strike applying AM to strikes with no direct damage.
-Fixed copy goo blob not copying upgrades under some circumstances.
-Fixed an issue with upgrade scaling when highlighting cards.
-Fixed Megaship Boost baseline effects not working.
-Fixed Cannibalize Systems upgrade enacting it's effect again under certain circumstances.
-Fixed a problem with Bunker Conversion tooltip.
-Fixed data cloud not displaying additional tooltip data.
-Fixed some missing tooltip data on upgrades.
-Fixed some typos.
1.1.506 (Upgraded)
-Revised baseline bonuses on starting cards.
-Buffed some baseline upgrade effects on loot pool cards.
-Baseline Upgrade dongles no longer use upgrade slots.
-Reserve Hangar now creates cards in hand.
-Radical Reserve now has Fast Draw 1.
1.1.507 (Upgraded)
-Mega Upgrade Package now applies Auto Upgrade Kits instead of Universal Upgrade Kits.
-Fixed Shield Converter not being correctly affected by EP.
-Fixed some recent problems with upgrades on copied cards.
-Fixed a problem with weapon factory targeting.
1.1.510 (Upgraded)
-Added faction specific commander card backgrounds.
-Rad buff changed to Cauterization Field (no longer instant, removes debuffs on card before they take effect, counts down every turn).
-Consumer now suffers 1 EMP on phase change.
-Other minor changes.
-Changed how Merc Force run mod calculates deploy cost.
-Fixed some problems with Merc Force run mod.
-Fixed fast draw not resetting when dongles are removed.
-Fixed Hyper Converter not interacting correctly with effect power.
-Fixed baseline upgrades not affecting ship drive power correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
