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Steam News11 August 202510mo ago

Release Date And New Demo Features

Hi There Aspiring Deck Commanders Hyperspace Deck Command 1.0 is now scheduled for full release on 7.10.2025! To prepare for release I updated the demo with some new features that just about made it into the final game.

Full notes

Full Hyperspace Deck Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Events
  • UI and audio
addedHi There Aspiring Deck CommandersHyperspace Deck Command 1.0 is now scheduled for full release on 7.10.2025! To prepare for release I updated the demo with some new features that just about made it into the final game. Here’s whats new:
addedCommander CardsThe commander deck component now comes with a new card type that represents your chosen commander. Commander cards grant powerful bonuses to the ship they take charge of and can be used once per encounter. Commander choice now has a stronger impact on your run, with commanders often boosting their signature effects and play style.
changedBoss Debris EventDefeating the major bosses at encounter 3 and 6 now spawns special boss reward events that allow you to acquire multiple card upgrades or fleet upgrades. But watch out, when choosing an item you’ll loose track of whatever got thrown to the other edge of the system, limiting subsequent choices.
addedNew Fleet UpgradesA whole bunch of new fleet wide upgrades can now be found during runs, some of which are specific to your deck factions.
addedData CloudYou can now view all available cards and upgrades in the new data cloud, accessible from the button above your discard pile.
addedVarious Fixes And ImprovementsRuns now auto save. Tooltip size is customize. More keys work in new situations. Tons of bugs fixes.

Hi There Aspiring Deck Commanders

Hyperspace Deck Command 1.0 is now scheduled for full release on 7.10.2025! To prepare for release I updated the demo with some new features that just about made it into the final game. Here’s whats new:

Commander Cards

The commander deck component now comes with a new card type that represents your chosen commander. Commander cards grant powerful bonuses to the ship they take charge of and can be used once per encounter. Commander choice now has a stronger impact on your run, with commanders often boosting their signature effects and play style.

Boss Debris Event

Defeating the major bosses at encounter 3 and 6 now spawns special boss reward events that allow you to acquire multiple card upgrades or fleet upgrades. But watch out, when choosing an item you’ll loose track of whatever got thrown to the other edge of the system, limiting subsequent choices.

New Fleet Upgrades

A whole bunch of new fleet wide upgrades can now be found during runs, some of which are specific to your deck factions.

Data Cloud

You can now view all available cards and upgrades in the new data cloud, accessible from the button above your discard pile.

Various Fixes And Improvements

Runs now auto save. Tooltip size is customize. More keys work in new situations. Tons of bugs fixes.

1.0 Features

Alongside all these new demo additions I also worked on a ton of stuff that will only be available in the full game. The 1.0 release will feature 5 playable factions, over 450 cards, optional late game difficulty settings, a new final challenge, unlockable combo cards that only appear when playing specific faction combinations as well as hundreds of 150+ upgrades for cards and your whole fleet. If you are interested in the full release then make sure to wishlist the game and don’t miss the launch on September 9th.

Cheers

Stefan – Sleeper Games

Source

Steam News / 11 August 2025

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