Full notes
Full Hypersensitive Bob update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Adds
Added darkness music
Added bossfight music
Added manual reloading
(You may have to rebind this in options, if using custom mappings)
Removed non-directional attacking
Added new levels that might appear during run
Added more item visuals for characters
Added new enemy variations
Fixes
Fixed shuttle door opening delay on home scene
Fixed progress bar staying above black screen after exiting store
Fixed issue where player could die when entering shuttle and breaking game
Fixed some audio effects being too loud and not affected by options volume
Fixed issue where player reload indicator wasn't displaying correct time
Fixed Vaccine Machine info not displayed correctly
Fixed some cases where enemies could travel through boxes
Changes
Changed Antidepressant to Legendary tier
Added info how to unlock characters
Changed how music is played through game
Changed how invulnerability items work with new manual reloading
Reduced level change time
Reduced Bob and Bill reload time
Added info how to unlock characters
Changed enemy spawns on many levels
Reduced Lightning bee movement speed
Increased Gloomshroom attack delay slightly
Increased Porcupine attack delay slightly
Reduced Slimey health
Increased vaccine drops from chests
Reduced Porcupine projectile speed
Nerfed some waves on some levels
Townforest For next update we're working with new content and some gameplay changes. We're thinking of changing diagonal attacking to be more easy, but still a bit unsure how that will affect the overall balance of the game. We have heard your feedback of this, but would like to hear a bit more. Would you like to have easier diagonal shooting, keeping it same, or no diagonal shooting at all? That's all for now, have a good one!
Source
Changelog.gg summarizes and formats this update. How we read updates.
