Full notes
Full HyperParasite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
HyperParasite changes
Well, E3 is all but done for another year. Anything horrific catch your eye? Us neither. Our Parasite is still atop of the food chain when it comes to consuming hosts and world annihilation. Enough of the chest pumping and muscle flexing (we'd still win mind you!), let's get down to business with this week's Early Access update.
What’s new in 0.1906.1
Added new poisonous traps to Nuclear Meltdown
FIXED
Fixed various rooms’ gates behaviour
Fixed controllers’ support bug related to Daily Challenges
Fixed Double Trouble’s shop room
Fixed some Bowels of Asia Town’s rooms
Fixed some Underground Temple’s rooms
Fixed Mad Scientist behaviour
Alient Hunter Special Attack!
WHAT'S COMING NEXT IN EA
Complete Act 3 fine tuning
Act 4 implementation
NamVeteran Special Attack
WEEKLY STREAM
There's no weekly stream this week ːsteamsadː But join us as normal next week LIVE on the Steam store page as we once again showcase more updates, discuss what's coming next in Early Access and as always, attempt to destroy the world one host body at a time.
COMMUNITY NEWS
The HyperParasite has no time to mope about in the doom and gloom when total destruction is so much fun. And it's getting serious for Nintendo Switch owners. Check out this video over on Reddit of HyperParasite doing what it does best. Imagine the possibilities; chaos and destruction whilst on the go. It's what the Switch HyperParasite was built for. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
