In this update3
Full notes
Full HyperLeague Heroes update
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What changed
- Gameplay
- Balance
- Events
HyperLeague Heroes changes
Here's what's been added to HyperLeague Heroes since the last announcement.
Save Slots
Want to start from scratch? If you've been playing for a while you may want a fresh start since new features are constantly being added. Or maybe you want to try out different setups without committing in your main save. Now you can have up to 5 saves.
Archetypes
In one of my favorite recent updates, units can now be given archetypes which are specific behaviors that further customize the way your team battles.
Leader - all status effects applied to this unit are passed on to all teammates
Defender - unit is unable to use regular attacks but takes 60% less damage
Berserker - unit is unable to use special attacks but critical hit rate is increased by +10%
Gadgeteer - using items instantly readies this unit's special attacks
Medic - unit heals weakest teammate each turn but becomes unable to use regular attacks
Survivor - unit survives with 1 hp and gains 15 seconds invincibility when hp > 1 and hit by an attack that would k.o.
Apprentice - unit is unable to use regular attacks but gains 2x exp
Rusher - unit deals and receives 30% more damage
Ghost - unit won't be targeted by enemies unless there are no other possible targets
Lone wolf - attack +50% when this unit is the only active hero in the party
Archetypes are unlocked by logging in. They can be assigned to units from the Party menu or by right-clicking in battle and selecting an archetype from the details panel.
Requests
Previously you were limited to 5 requests per day. Now you can take on an unlimited number of requests which means tons of loot and rewards are at your fingertips to speed up your progression.
Spring roadmap coming soon. I'm currently playing FF7 Rebirth so taking a little break. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
