What changed
0 fixes4 additions3 changes0 removals
- Gameplay
- Compatibility
- Balance
addedv2.1 "Infinite" is now available!
changedAgain, thanks to the Discord community for testing and reporting bugs during the beta period.
addedReworked collision system and hitboxes to completely eliminate desyncs - Shorter time between rounds - Increased time between consecutive dashes by 4 frames (now 10 frames) - Rebalanced all characters - New moves for Dr. Kero: Tongue Shot, Spit Back, Swallow, and Super Swallow - A Christmas secret! (Lasts until Dec. 31st) - Plenty of bugfixes regarding hit effects, double KOs, and more
changedThere are two upcoming tournament opportunities: first, the Hyperfight Clockout Series, hosted by the Discord community every Saturday at 12:00 PM PST/9:00 PM CEST; and second, INDIEVO on January 3rd (time TBD). Tournaments are a great chance to test your skills, so don't be afraid to try one out! More info on these can be found in the #tournaments channel of the Discord (link below).
changedv2.2 (targeted for January-February release): Up to 8 player lobbies where you can chat and spectate the two currently fighting players, along with netcode improvements + auto delay
addedv3.0 (targeted for March-April release): New character + new mode
HYPERFIGHT changes
addedv2.1 "Infinite" is now available!
changedAgain, thanks to the Discord community for testing and reporting bugs during the beta period.
addedReworked collision system and hitboxes to completely eliminate desyncs - Shorter time between rounds - Increased time between consecutive dashes by 4 frames (now 10 frames) - Rebalanced all characters - New moves for Dr. Kero: Tongue Shot, Spit Back, Swallow, and Super Swallow - A Christmas secret! (Lasts until Dec. 31st) - Plenty of bugfixes regarding hit effects, double KOs, and more
changedThere are two upcoming tournament opportunities: first, the Hyperfight Clockout Series, hosted by the Discord community every Saturday at 12:00 PM PST/9:00 PM CEST; and second, INDIEVO on January 3rd (time TBD). Tournaments are a great chance to test your skills, so don't be afraid to try one out! More info on these can be found in the #tournaments channel of the Discord (link below).
changedv2.2 (targeted for January-February release): Up to 8 player lobbies where you can chat and spectate the two currently fighting players, along with netcode improvements + auto delay
v2.1 "Infinite" is now available!
Again, thanks to the Discord community for testing and reporting bugs during the beta period.
Features:
Reworked collision system and hitboxes to completely eliminate desyncs - Shorter time between rounds - Increased time between consecutive dashes by 4 frames (now 10 frames) - Rebalanced all characters - New moves for Dr. Kero: Tongue Shot, Spit Back, Swallow, and Super Swallow - A Christmas secret! (Lasts until Dec. 31st) - Plenty of bugfixes regarding hit effects, double KOs, and more
Tournament info:
There are two upcoming tournament opportunities: first, the Hyperfight Clockout Series, hosted by the Discord community every Saturday at 12:00 PM PST/9:00 PM CEST; and second, INDIEVO on January 3rd (time TBD). Tournaments are a great chance to test your skills, so don't be afraid to try one out! More info on these can be found in the #tournaments channel of the Discord (link below).
Rough update roadmap:
v2.2 (targeted for January-February release): Up to 8 player lobbies where you can chat and spectate the two currently fighting players, along with netcode improvements + auto delay
v3.0 (targeted for March-April release): New character + new mode
v4.0 (targeted for April-May release): New character + new mode
Thanks for playing!
Join the HYPERFIGHT community:
Discord: https://discord.gg/7bkz8j8 Reddit: https://www.reddit.com/r/hyperfight