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Steam News20 February 20188y ago

Update 2/20/2018

I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming.

Full notes

Full Hyperbolic Ignition update

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What changed

0 fixes1 addition5 changes0 removals
  • Maps
  • Gameplay
changedI have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not exciting enough, do let me know. I’m currently looking into why the game occasionally freezes on exit/death so if you get an error message or can describe what happened prior to the session, please leave a comment. - Kevin Nguyen :HangingController:Patch Notes:
changedCrystal enemies now spawn more often towards the end of the stage
changedMachine enemies were spawning less than intended
addedParticle effects have been added for some powerups
changedSprite effects for the shotgun has been changed
changedThe absorber and shotgun have had their speed adjusted to affect their range

I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not exciting enough, do let me know. I’m currently looking into why the game occasionally freezes on exit/death so if you get an error message or can describe what happened prior to the session, please leave a comment. - Kevin Nguyen :HangingController:Patch Notes:

  • Crystal enemies now spawn more often towards the end of the stage

  • Machine enemies were spawning less than intended

  • Bombs are now capped at 1 and take much longer to regenerate. Bombs were initally implemented to help ease the difficultly but could be abused. Bombs are now limited to get out of dangerous situations and encourage shooting while dodging.

  • Particle effects have been added for some powerups

  • Sprite effects for the shotgun has been changed

  • The absorber and shotgun have had their speed adjusted to affect their range

Source

Steam News / 20 February 2018

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