Full notes
Full Hyperbolic Ignition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
I have done some slight balancing to the weapons and spawn rates of enemies that I felt were underwhelming. I believe a game should be a creation driven by both developer and players; thus, I would like to hear your feedback. If you think a weapon is too weak or a stage is not exciting enough, do let me know. I’m currently looking into why the game occasionally freezes on exit/death so if you get an error message or can describe what happened prior to the session, please leave a comment. - Kevin Nguyen :HangingController:Patch Notes:
Crystal enemies now spawn more often towards the end of the stage
Machine enemies were spawning less than intended
Bombs are now capped at 1 and take much longer to regenerate. Bombs were initally implemented to help ease the difficultly but could be abused. Bombs are now limited to get out of dangerous situations and encourage shooting while dodging.
Particle effects have been added for some powerups
Sprite effects for the shotgun has been changed
The absorber and shotgun have had their speed adjusted to affect their range
Source
Changelog.gg summarizes and formats this update. How we read updates.
