Full notes
Full Hyperbolic Ignition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
This is a continuation from last patch to address frustrating mechanics and controls in the game. At release, bombs could be used more often to help new players who were not good at shooting. I came to realize that this hurt the game by simplifying gameplay and moving focus away from shooting. I want players to improve at the game rather than rely on a mechanic that doesn’t involve shooting. In response, I’ve increased the difficulty of crystal enemies to return them to their original state and have adjusted reflector enemies to no longer require bombs to be destroyed. As before, feel free to point out issues in the game. Patch Notes:
WASD and UIOP now function in addition to existing controls
Map icon has been improved for clarity
Powerups now remain in place after being dropped
Absorber is now larger, faster, and deals more damage
Reflect enemies in Area 2 are no longer immune to weapon damage to make up for bombs being limited to 1.
Crystal shards now move faster and spawn in greater numbers. Larger crystals HP have been increased.
Credits are now found in the main menu instead of after beating Normal mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
