In this update2
Full notes
Full HYPERBEAT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Knights,
What changed
- Maps
- Gameplay
- Balance
- Workshop
- Store
HYPERBEAT changes
We've been hard at work on a major update, and we're excited to finally share it alongside our biggest sale yet for the Steam Summer Sale (tell your friends!)
The HYPERBEAT Chart Editor is now out, allowing you to create and edit charts in dedicated software that we made specifically for HYPERBEAT. No longer will you have to learn an entire DAW software suite! We hope that this makes the charting process faster and more accessible for our entire community. The editor will be available free to everyone who owns the game.
Download the new chart maker in your steam library, just make sure you have “Tools” enabled in your library. It is called the “HYPERBEAT Chart Editor”!
We've also added new post-credits conversations featuring the entire cast, giving players a chance to catch up with everyone after the events of the main game.
If you're interested in creating custom charts, sharing feedback, or getting involved with the Workshop community, we'd love to have you in our Discord. We'll be sharing resources, answering questions, and helping new creators get started.
This is the first release of the editor, and while we're proud of what we've built, we're sure there will be ways to improve it once it's in players' hands. We'll be listening closely to community feedback and continuing to refine the tool based on what creators need. Find the link to the documentation here on Steam.
We can't wait to see what you make!
Patch Notes - Patch 014 - (23917282)
Features
Added 30 new post-game conversations with the cast members
Added a volume setting for the time-stretch effect in practice mode
Added controller sensitivity and deadzone options
Added a new accessibility setting to simplify or remove background elements
Added support for custom chart difficulties as high as XXX (30)
Added 3 new "Star Sword" cosmetic rewards
Added 3 new "Funi Raccoon Game" crossover cosmetic items
Changes
Improved consistency of slider hitboxes
Adjusted scoring of sliders to be more lenient
Sliders now award 100(+2) when started, and 100(+2) when finished
Failing a slider part-way through will award between 0 and 99 points based on the amount completed
Source
Changelog.gg summarizes and formats this update. How we read updates.
