Full notes
Full Hyper Jam update
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Repeated intro
Hello everyone, we have some very exciting news for you today. We are thrilled to announce that Hyper Jam will be launching with online-crossplay on PC, Xbox One and PS4 on the 12th of February 2019! Steam post image
What changed
- Gameplay
- Store
- UI and audio
As some of you may know, we are only a small team and have been working very hard on this game for years now. For us to finally be able to get the game into your hands is a huge milestone for us, and we cannot wait to hear what you think, and continue adding to the game moving forwards. It's been a while since we last posted a progress update, so here are some of the feature highlights that you'll see in the full release:
New Arena: Jungle
This is a larger arena full of shortcuts and places to out-manoeuvre your opponents set atop of a high-tech jungle base!
New Arena: Skyline
This arena is optimised for intense 1v1 duels, featuring close quarters combat, wide open edges and symmetrical cover.
Tutorial
We've added a short and sweet tutorial to get you familiarized with the mechanics of the game before you jump into the fray!
Rebindable Controls
Make yourself comfortable with the ability to remap the controls as you see fit.
Unlockable Skins + Taunts
Gain XP as you play the game, and earn a new unlock each time you level up! There are over 80 different skins and taunts you can use to express yourself as you take out your opponents.
Cross-platform Matchmaking
Find games quickly and easily with cross-platform matchmaking! PC players can be matched against opponents on Xbox One and PS4, giving you even more challengers to face.
More Synthwave
We've added a bunch of new music to the game, which now features tracks from artists Carpenter Brut, Dance with the Dead, Meteor, Electric Dragon, Vulta and Cloud Battalion! If you have any questions or want to chat with other people who are excited for Hyper Jam, feel free to join the official Discord via the link below:
Source
Changelog.gg summarizes and formats this update. How we read updates.
