Full notes
Full Hyper Jam update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Store
- Fixes
We're excited to bring you a new patch that adds some fun new ways to play the game!
And in case you missed it, Hyper Jam is now out on Nintendo Switch! The optimisations we made for Switch also improved performance on other platforms, so the game should run better than ever (you may even be able to bump up a quality level or two!).
Team Modes
Teams have been one of our most requested features, and we’re happy to announce their arrival with two new modes!
Elimination is a new team-based mode which supports both 1v1 and 2v2, and awards a single point for winning a round - first to the score limit wins! First perk choice is given to the team that lost the previous round, removing the viability of throwing early rounds to gain perk advantage. You'll do half damage to team members by default, but you can also choose full or no damage. You can also turn on “Win by two” to make the finale more of a tug of war.
Takedown is similar to Elimination, but your teammate will respawn if you can stay alive for 10 more seconds after they die. Your team wins the round when all members of the opposing team are out at the same time!
We’re excited by the new strategies and dynamics that emerge with another player on your side!
Loadouts
We also added an option to pick a set of perks before the match starts, so you can go on to battle it out without any drafting between rounds. This can be a great way to try out different perk strategies without the constraints of a draft, and it’s fun to pit your favourite loadouts against each other!
Game rules presets + new mutators
In addition to these new scoring modes, we also added a number of new game rules and mutators, along with a new UI that lets you easily see all the rules at a glance. You can also save a set of rules as a preset, and load them up at a later time!
In fact, the built-in Elimination, Takedown and Loadout modes we mentioned above are actually just presets, so you’re free to use them as a base for your own custom rulesets.
Some of the new mutators include:
Instagib, where any damage will instantly
killgib youSlippery Ground, where you slide around as if playing on ice
Falling Protection, which will return you to the play area if you fall off - great for those who found the environmental hazards a bit too… hard to avoid
Zero Gravity Thrown Weapons, which'll make thrown weapons keep travelling until they hit something (or some...one!)
Same Weapon Rounds, where only one type of weapon will be spawned during each round
Plus the option to disable Dashes, Parries and Throws, which can force you to play differently!
Cross-play matchmaking between all platforms
We’re happy to announce that from now on players on PlayStation and Xbox can be matched against each other! And with Hyper Jam now also available on Nintendo Switch, that means players on all 4 platforms can jump in the same matchmaking queue.
As always, feel free to organise private matches through the Discord with others on your platform of choice.
Other improvements
The existing free-for-all mode is now known as the Brawl preset
You can now return directly to character select from the pause menu
The sudden death ring now leaves more space around the hole on Overpass, giving players more room to move around
Weapons will now always spawn inside of the Sudden Death ring while it’s active
Players without a profile equipped will get a random selection of taunts you’ve unlocked, so they can still join in the BM
You can now equip a new skin or taunt you unlocked directly from the unlock dialog
Controls can now be customised directly from the options menu, saving a trip to character select
Improved the aiming of bots slightly on lower difficulties
Fixes
Fixed some cases where explosions in certain areas of an arena wouldn’t damage or knockback nearby players
Fixed a bug with the “Separate keyboard and gamepad” option that sometimes caused too many characters to be spawned
Fixed tutorial popover scrim being inset by safe zone
Fixed certain UI animations occasionally not completing
Fixed collision in left alley of Overpass
Fixed the nickname picker confirm button not responding to clicks
Fixed Chinese translation of GAME
Fixed several crashes
Fixed various minor bugs
We hope you enjoy the new content, and be sure to tell your Switch-owning friends that they can now play Hyper Jam too!
Source
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