Full notes
Full HYPER DEMON update
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What changed
- Gameplay
- Balance
- Fixes
Tweaks for new players
-Score will always reset above 0 when score is added. -ENEMY 1 spawns 10 small skulls instead of 15 -Powerups won't spawn as early for new players
Balance/Tweaks
-Shooting daggers down no longer slows fall from a regular jump.
-Added a short window after touching the ground where ENEMY 2 landing on top of the player will still kill the enemy instead of the player. -ENEMY 2 will no longer avoid daggers when on the ground.
-Added a short delay where newly spawned gems won't be collected as dagger ammo to allow time to press RMB to grab as laser ammo. -Tweaked ENEMY 4 hitbox when dropped to prevent accidentally grabbing objects on the other side of the enemy. -Tweaked spawn position of gems when ENEMY 4 is dropped.
-Pressing restart or escape will skip to the end of the leaderboard climb animation.
Bug fixes
-FOV no longer clamps to 120 when launching the game. -Fixed replays showing double laser ammo around wrist. -Fixed powerup timing when playing offline. -Fixed dagger unlock animations not playing
Source
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