Full notes
Full HYPER DEMON update
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What changed
- Gameplay
- Balance
ENEMY1 / SPAWNER + SKULLS
small skulls move slower
delay skulls spawning after teleport
fix skulls sometimes killing player when stomping spawner
don't allow rail lock-on during spawner teleport
ENEMY 2 / SCUTTLER
allow slide without cancelling scuttler gem dash combo
fix direct bomb hits sometimes not killing scuttlers
fix bug where falling scuttler can still kill you when you're airborn/sliding
ENEMY3 / SERPENT / SNAKE
snake stomp consistency improvements
snake hp tweak
reduce delay on snake attack after spawn
1 fewer segment of snake tail is collidable
snake will turn toward you if you get close to its tail
GRAB / THROW
fix held items moving out of hand when changing direction rapidly
fix bombs exploding immediately after throw if thrown too horizontally
allow immediate bomb re-grab after bounce
gems can be grabbed with LMB while holding RMB, even if no gems held yet
PROGRESSION
fix centipede delaying spawns when killing two enemies at the same time
fix boss spawn not advancing if killing two enemies at the same time
Source
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