Full notes
Full Husk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Dear Community, As promised, we are working as hard as we can to give you the best possible experience with our game Husk. This time another batch of improvements has been implemented. If you are interested to see what these are - please take a look below:
new types of scripts in Act VI;
the third type of enemy (call him Mr. Slow) has been reworked and now has an additional range attack;
fixes for waking up script – it should work properly with rebound keys;
fixes for keys rebinding – if a certain key is already taken, it gets deactivated from the previous bind;
additional optimisation tweaks;
new fixes for level loadings.
So what do you think, guys and gals? We promise this is not all, not by any chance. Please stay tuned for more! Thanks for being with us, we adore you! The UndeadScout Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
