Full notes
Full Husk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Husk changes
Dear Community, in the recent days, we’ve been a little bit quiet, but it doesn’t mean that we don’t have quite a few surprises for you, the horror fans!
Patch
For the last weeks, we have been fixing the game in a team of just three people, working around the clock, during our spare time. We wanted to do everything we could to polish the game further. You provided us with unparalleled support from the beginning, and we would like to thank you deeply from our hearts. We’ve managed to deliver a number of fixes. Hopefully, they are going to make a difference for you - check them out!
Area after the boss fight, where player has to cross the river, should now always load properly
Falling rocks will no longer push player off a cliff
In the diner, player will no longer be pushed into a corner by an opening door
Various textures improvements
Various sound improvements
Added FoV slider to game options (range 90 - 120)
Sale!
We’ve also launched a special sale this week. From 10th to 17th of April, you can grab Husk with a huge 40% discount! It’s the first promo ever, so if you had Husk on your Steam wishlist, it’s a perfect time to challenge yourself in Shivercliff - a city full of dark mysteries. We wish you happy Easter and keep in mind that we will never forget about all the support you gave us! You are amazing, community members! All the best, The Undead Scout Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
