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Steam News6 September 20232y ago

Initiate jump protocol and travel in Hunternet's test universe

Accelerate to 27,000 km/h in Hunternet's dangerously efficient jump gate network Dear pilot, I'm happy to announce that multi-location support is now live and with it the technical foundation needed to build Hunternet's

In this update3

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Full Hunternet Starfighter update

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What changed

0 fixes1 addition2 changes0 removals
  • Server
  • Gameplay
addedAccelerate to 27,000 km/h in Hunternet's dangerously efficient jump gate networkDear pilot, I'm happy to announce that multi-location support is now live and with it the technical foundation needed to build Hunternet's new open-world is complete. I've also implemented our first long-distance travel mechanic, the jump gate network . BoxWeld and IvanGrozniy created the new beautiful jump gate art and helped refine this mechanic through their valuable feedback and ideas. Our community of brave test pilots has also risked their virtual lives to certify the jump gate network as ready for service. In this video, I demonstrate travel between test locations via the new jump gate network. I also discuss plans for additional travel mechanics and a future update that will add static server meshing to Hunternet.
changedSneak peek of new territoriesNow that the foundation for the open-world is in place I will be focusing on open-world gameplay and art . Later, I will return to technical work to implement static server meshing to ensure that Hunternet can expand seamlessly as the community and universe continue to grow.
changedSneak peek of new territoriesIn the short term, I will finish integrating some additional VFX that IvanGrozniy has already created for us. His, recent weapon VFX and asteroid material updates are already live and are a feast for the eyes. I also plan on implementing a special bounty-hunting hunting side-mission that will make your forays in the test universe more interesting.

Hunternet Starfighter changes

addedDear pilot, I'm happy to announce that multi-location support is now live and with it the technical foundation needed to build Hunternet's new open-world is complete. I've also implemented our first long-distance travel mechanic, the jump gate network . BoxWeld and IvanGrozniy created the new beautiful jump gate art and helped refine this mechanic through their valuable feedback and ideas. Our community of brave test pilots has also risked their virtual lives to certify the jump gate network as ready for service. In this video, I demonstrate travel between test locations via the new jump gate network. I also discuss plans for additional travel mechanics and a future update that will add static server meshing to Hunternet.
changedNow that the foundation for the open-world is in place I will be focusing on open-world gameplay and art . Later, I will return to technical work to implement static server meshing to ensure that Hunternet can expand seamlessly as the community and universe continue to grow.
changedIn the short term, I will finish integrating some additional VFX that IvanGrozniy has already created for us. His, recent weapon VFX and asteroid material updates are already live and are a feast for the eyes. I also plan on implementing a special bounty-hunting hunting side-mission that will make your forays in the test universe more interesting.

Accelerate to 27,000 km/h in Hunternet's dangerously efficient jump gate network

Dear pilot, I'm happy to announce that multi-location support is now live and with it the technical foundation needed to build Hunternet's new open-world is complete. I've also implemented our first long-distance travel mechanic, the jump gate network. BoxWeld and IvanGrozniy created the new beautiful jump gate art and helped refine this mechanic through their valuable feedback and ideas. Our community of brave test pilots has also risked their virtual lives to certify the jump gate network as ready for service. In this video, I demonstrate travel between test locations via the new jump gate network. I also discuss plans for additional travel mechanics and a future update that will add static server meshing to Hunternet.

Multi-location Update - Demo

Sneak peek of new territories

Now that the foundation for the open-world is in place I will be focusing on open-world gameplay and art. Later, I will return to technical work to implement static server meshing to ensure that Hunternet can expand seamlessly as the community and universe continue to grow.

In the short term, I will finish integrating some additional VFX that IvanGrozniy has already created for us. His, recent weapon VFX and asteroid material updates are already live and are a feast for the eyes. I also plan on implementing a special bounty-hunting hunting side-mission that will make your forays in the test universe more interesting.

New Hangar Preview - by BoxWeld

Thank you pilot for your interest and support. Hunternet now rests on a solid foundation and I'm excited to build upon it, with the help of the startup team, our artists, and our community. Until the next update, stay frosty pilot. Salute o7 Fernando Z

Source

Steam News / 6 September 2023

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