One step closer to a shared universe! Dear pilot, Hunternet's single shared persistent universe requires three major technical upgrades. Last Sunday, we successfully tested one of them.
In this update3
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Full Hunternet Starfighter update
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What changed
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Gameplay
changedOne step closer to a shared universe!Hunternet's single shared persistent universe requires three major technical upgrades. Last Sunday, we successfully tested one of them. Improved networking with support for massive moving objects is now live. Next up are battlefield and war economy persistence and unique location instances with fast travel.
addedNetwork Update - DemoWhile I have been focused on these core updates, other parts of the game continue to progress. Our sound designer, Antonio Coronato has begun work on the complete overhaul of Hunterent's sound design . His new alert and alarm sounds are already live. I'm working with him on cockpit ambiance next and you'll be able to preview them as they evolve.
addedNetwork Update - DemoIvan's new explosion effects have made each ship destroyed especially satisfying . His asteroid test materials are a big improvement and his works in progress show a ton of promise. We are lucky to have his support.
addedNew Explosion FX by IvanGrozniyBehind the scenes, Box continues to do amazing work on the next generation of location art , ship updates, cargo containers, new carriers, hangars, and more. Our Galactic Wardens and Founding Orgs have seen some previews and I've included this sneak peek for all pilots. Thanks to Boxweld when the first universe location goes live not only will it be a big technical achievement but also an amazing sight to behold.
addedUnknown facility & resource containers by BoxweldOther improvements since my last update include fuel mechanics , artificial nebulas, atmospheric drag for Harvester Station, the Legacy Fox's new railgun , dedicated Wingman instruments, improved salvage materials, and more.
Hunternet Starfighter changes
changedHunternet's single shared persistent universe requires three major technical upgrades. Last Sunday, we successfully tested one of them. Improved networking with support for massive moving objects is now live. Next up are battlefield and war economy persistence and unique location instances with fast travel.
addedWhile I have been focused on these core updates, other parts of the game continue to progress. Our sound designer, Antonio Coronato has begun work on the complete overhaul of Hunterent's sound design . His new alert and alarm sounds are already live. I'm working with him on cockpit ambiance next and you'll be able to preview them as they evolve.
addedIvan's new explosion effects have made each ship destroyed especially satisfying . His asteroid test materials are a big improvement and his works in progress show a ton of promise. We are lucky to have his support.
addedBehind the scenes, Box continues to do amazing work on the next generation of location art , ship updates, cargo containers, new carriers, hangars, and more. Our Galactic Wardens and Founding Orgs have seen some previews and I've included this sneak peek for all pilots. Thanks to Boxweld when the first universe location goes live not only will it be a big technical achievement but also an amazing sight to behold.
addedOther improvements since my last update include fuel mechanics , artificial nebulas, atmospheric drag for Harvester Station, the Legacy Fox's new railgun , dedicated Wingman instruments, improved salvage materials, and more.
One step closer to a shared universe!
Dear pilot,
Hunternet's single shared persistent universe requires three major technical upgrades. Last Sunday, we successfully tested one of them. Improved networking with support for massive moving objects is now live. Next up are battlefield and war economy persistence and unique location instances with fast travel.
Network Update - Demo
While I have been focused on these core updates, other parts of the game continue to progress. Our sound designer, Antonio Coronato has begun work on the complete overhaul of Hunterent's sound design. His new alert and alarm sounds are already live. I'm working with him on cockpit ambiance next and you'll be able to preview them as they evolve.
Ivan's new explosion effects have made each ship destroyed especially satisfying. His asteroid test materials are a big improvement and his works in progress show a ton of promise. We are lucky to have his support.
New Explosion FX by IvanGrozniy
Behind the scenes, Box continues to do amazing work on the next generation of location art, ship updates, cargo containers, new carriers, hangars, and more. Our Galactic Wardens and Founding Orgs have seen some previews and I've included this sneak peek for all pilots. Thanks to Boxweld when the first universe location goes live not only will it be a big technical achievement but also an amazing sight to behold.
Unknown facility & resource containers by Boxweld
Other improvements since my last update include fuel mechanics, artificial nebulas, atmospheric drag for Harvester Station, the Legacy Fox's new railgun, dedicated Wingman instruments, improved salvage materials, and more.
That's it for now, dear pilot. I encourage you to join our discord for more frequent updates and please continue to spread the word it's a big help and much appreciated. Until next time, good hunting pilot!