Full notes
Full Hunter Project: Operation Survive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Performance
Attention all Cleaner units, Operation Survive has reached a major update revolving around the missions, main menu fix, and settings using .json format, UI responsiveness, graphics + sounds
What to expect in this update
+4 AI Bots (Simplified but they follow and revive)
2 annihilation missions
2 mission maps
Base Menu Update
Stages 0 and 1 added
Day and Night on certain maps
Support Calls (A new system that has been made to call for supplies, weapons or reinforcements)
Working minimap
Health and damage balancing
Optimized (to the best of my ability) for faster FPS
And more to come as we continue the journey!
You can catch video updates on our Youtube Channel at: Griffon Interactive
Stay Safe -Griffon Interactive Director
Directors note: The update came a day later than Halloween which was advertised but we missed it due to some bugs that took a day to fix. But otherwise, we are happy to show off what we got for the October-November timeline! We have been working hard to make this game worthy of the price tag and worthy of our debut in the game development environment. We appreciate not only your feedback but also the time that you have given to support us! We will continue to update this game until the day we officially release it, not on Early Access, but officially released! There are more things to do and as we continue, the updates will be posted. Hype is what we need and we would appreciate it if you could give us your support from you and or friends and family!
Source
Changelog.gg summarizes and formats this update. How we read updates.
