Full notes
Full Hunter Project: Operation Survive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Attention all Cleaner units, Hunter Project Operation Survive is going through a game mechanic redesign! So much can be thought of in 3 months and some things are being removed or added into the game for a better promising experience!
Somethings we are working or considering on that we would love to showcase when ready:
Character Customization You will be able to customize your character for a more fitting experience. You can make Cleaner 159 the way you want. Change their hairstyle, color, gear/uniform!
Story Mode The hinted story mode is currently still being brainstormed as the storyline went through many directions and as of now could be set and stone soon! The story mode gameplay that is currently made but will be changed is the tutorial mission or Chapter 0: Prologue.
AI The AI, friendly or hostile will have a universal system, meaning that if you ally with the infected faction rather than the Griffon faction you will be targeted by Griffon soldiers. Not only that, the AI will be able to call in reinforcements if you don't kill them quickly.
Improved Loadout/Gear You will be able to choose your Primary, Secondary, Melee Weapon, and the soon-to-be Gadget to fit your playstyle while on the field. And you will be able to equip different types of gear such as juggernaut gear or no gear at all.
Leveling System As you are on the field doing expeditions or the story you can level up and increase your "combat level" so you can handle harder areas. But be aware as you go through the game and get stronger so will your enemies as they will increase in level as you go.
Open World The story mode is still gonna be a linear storyline but now with a twist. You can explore the city you are in and do side missions while meeting hostile resistance. Just like the planned expeditions you can meet survivors who could be friendly and can offer you items or be hostile and fight you.
Those are some things we are planning. We know it's been a while since we released the game for Early Access and not much has been done. But we would like to request from you that you stay with us and see this game to the end. We worked hard and learned as we go. We promise to make an experience that will give you a thrill!
Stay Safe -Spearhead Interactive Director
Directors note: I just finished Boot camp and now I am going to Combat Training for about 2 or so months so progress won't be apparent until maybe late November to early December! Thank you again for keeping this game in mind.
Source
Changelog.gg summarizes and formats this update. How we read updates.
