Full notes
Full Hunter Project: Operation Survive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Store
- Server
Attention all Cleaner units, Hunter Project Operation Survive will be launching soon! The last nail for Early Access Release is the tutorial mission
Things that are noteworthy:
Ammo Boxes have been created and added to each available Survival Map
Tutorial mission has a start and end cutscene
Tutorial mission has a partially scripted story with some voice acting
You can change your weapons to either the AR, SMG, or Shotgun (sniper has not been implemented)
AI bots that follow will have different skins to distinguish them. Jill (Girl with ponytail), Maxim (Guy wearing medic gear), Grace (Girl with NVGs), Adam (Guy with red eyes)
After the early access release what then? After the EA release, we plan to optimize the codes we created and update any assets such as walls, doors, etc. We also plan to start on the Campaign as well as Expeditions. We also are considering another game mode called Raids
What is this Raid game mode? Raid is a game mode where you and a few AI soldiers assault areas such as bases and outposts. Giving the feeling of action and intensity.
Should I expect bugs and issues? Yes, please expect bugs/issues to happen because Unity's Navmesh tends to bake the same navmesh from one map to another and cause pathing issues to the AI, you can cheese the infected by staying under them and receive no damage. If there are more bugs, please report them via our Discord server or any other social media.
Stay Safe -Spearhead Interactive Director
Directors note: When I release this game, I should note that I will be leaving for 3 months to go to military BootCamp and then begin my service for the government! I will see you then.
Source
Changelog.gg summarizes and formats this update. How we read updates.
