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- Gameplay
- Performance
Hunkfrat changes
Hunkfrat Development Update – A Better Weapon System & New Informations!
Hi everyone! It’s been a while since the last update, and I’ve been working hard improving Hunkfrat to make the core gameplay feel tighter and more satisfying. Here’s what’s new since the last version:
1- Weapon System Overhaul
The weapon system has been completely restructured to support multiple weapons. Previously, the player could only use a single gun, which obviously isn’t ideal for an FPS. Now, the system dynamically handles different weapon types, animations, and unique shooting/reloading logic.
This update lays the foundation for more variety and scalability in future builds.
2- Three New Weapons Added
To make the game more content-rich, I’ve added three new weapons to the game:
Assault Rifle – reliable, balanced, and perfect for mid-range combat.
Shotgun – powerful, close-range weapon for clearing tight spaces.
Knife – a quick melee option for finishing off enemies up close.
Each weapon will support the planned upgrade and attachment system, which I'll be expanding further in the upcoming updates.
3- Code Improvements
A lot of internal code has been simplified and optimized for better performance and stability. This cleanup makes future development much easier and reduces potential bugs down the line.
4- What’s Next?
In the next phases, I’ll be focusing on:
Expanding the Weapon Upgrade System,
Reformatting the Quest System to fit a linear First Person Shooter better.
Building the rest of the campaign levels and story
And getting closer to the final release of Hunkfrat.
If you’d like to learn more about:
How the new weapon system looks like,
Various informations about the game,
And when it’s planned to release...
Then check out the latest showcase video below👉
Thanks for reading and supporting the project. it really means a lot to me 😇. If you haven’t already, don’t forget to add Hunkfrat to your Steam wishlist and join our Discord community for future updates and sneak peeks.
Stay tuned, more is on the way!
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