Banquet mode is out now. What is Banquet mode? Banquet is a new way to play Hungry Horrors. Where Campaign is a long-form roguelite with persistent progression, Banquet strips things back to a single run. Three acts.
In this update2
Full notes
Full Hungry Horrors update
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What changed
0 fixes2 additions1 change0 removals
Gameplay
Maps
addedWhat is Banquet mode?Banquet is a new way to play Hungry Horrors. Where Campaign is a long-form roguelite with persistent progression, Banquet strips things back to a single run. Three acts. Permanent death. No meta-progression carrying over. You earn a new dish after every monster battle. Monster tastes are shown before each encounter rather than discovered through play. At the start you pick a princess variant: Basic, Random, Stinky, Clumsy, Diet, or Lazy. Then you're in with no safety nets. It's shorter and harder than Campaign, and decisions carry more weight when there's nothing to fall back on.
addedDemo update 0.2.21If you're playing the free demo, this update brings a lot of new content. Banquet mode is now in the demo. And for the first time, the modes and modifiers from the main game are also available to try:
changedDemo update 0.2.21Spicy - harder. Potions and seasonings don't persist on death, biomes scale up on revisits
Hungry Horrors changes
addedBanquet is a new way to play Hungry Horrors. Where Campaign is a long-form roguelite with persistent progression, Banquet strips things back to a single run. Three acts. Permanent death. No meta-progression carrying over. You earn a new dish after every monster battle. Monster tastes are shown before each encounter rather than discovered through play. At the start you pick a princess variant: Basic, Random, Stinky, Clumsy, Diet, or Lazy. Then you're in with no safety nets. It's shorter and harder than Campaign, and decisions carry more weight when there's nothing to fall back on.
addedIf you're playing the free demo, this update brings a lot of new content. Banquet mode is now in the demo. And for the first time, the modes and modifiers from the main game are also available to try:
changedSpicy - harder. Potions and seasonings don't persist on death, biomes scale up on revisits
Banquet mode is out now.
What is Banquet mode?
Banquet is a new way to play Hungry Horrors. Where Campaign is a long-form roguelite with persistent progression, Banquet strips things back to a single run. Three acts. Permanent death. No meta-progression carrying over. You earn a new dish after every monster battle. Monster tastes are shown before each encounter rather than discovered through play. At the start you pick a princess variant: Basic, Random, Stinky, Clumsy, Diet, or Lazy. Then you're in with no safety nets. It's shorter and harder than Campaign, and decisions carry more weight when there's nothing to fall back on.
Demo update 0.2.21
If you're playing the free demo, this update brings a lot of new content. Banquet mode is now in the demo. And for the first time, the modes and modifiers from the main game are also available to try:
Vanilla - the standard experience, same as the demo has always been
Spicy - harder. Potions and seasonings don't persist on death, biomes scale up on revisits
Culinary modifier - dishes are consumed when served. Run out and you draw Pottage. Horrors drop ingredients to keep you going
Gourmet modifier - no RNG tastes. Every Horror's preferences shown before you face them
Culinary and Gourmet can be stacked together. If you haven't tried the demo yet, now's a good time.