In this update6
Full notes
Full Hungry Horrors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Events
Hungry Horrors changes
New update 0.2.12
Thank you so much for all your feedback, bug reports and suggestions, keep them coming! They allow us to improve Hungry Horrors, and make it better with every patch. More coming soon!
🔥 New Features
Spicy mode shows tooltip of what level horrors will start from above door
🛠️ Changes & Improvements
Sort/filter dishes by tier removed
Recipes no longer available in troves/boss rooms
Move "spice hit" shows how much damage it will cause
Culinary mode ingredients dropped by horrors increases per biome by 5
Culinary mode ingredients dropped by horrors increases per level by 2
Gold digger: gives 10 gold not 50
Slowcook is not stackable
Dish ability explain font size slighty reduced to better fit on screen
Free discards gained from digest/free discard potion etc now expire at end of encounter, not end of turn
Move name added to move tooltip
Gold plate/flakes reduced to 5% of total gold
Gold eater's hunger icon is different to ravenous icon
Moves that inflict damage/relate to step colour coded red
🐞 Bug Fixes
Horror decides next move after turn start statuses are handled (stops fragile dmg mult carrying over incorrectly)
Roadmap button on title screen rendering correctly in japanese/chinese
Long craving chains are now in a grid so they don't push the horror UI off screen
Restart potion no longer overwrites cards with duplicates
Hunger boost percentage shows "%" symbol in text
When fragile dmg lost not incorrectly calculated twice
Spicy mode cap horror level at max 1 level higher than biome level
Cached sort by/filters are correctly applied to inventory on initialisation
Check for if you learned all recipes available so far improved, stops recipe chests having zero items inside
Spicy mode monster levels not reset after death
Merlin spawn animation blocks inputs until dialog starts (stops dialog getting stuck on screen)
Null reward from fishing should no longer happen
Dress no longer changes colour during Puca reveal animation
Tremor no longer uses up free discounts
Blight tooltip value corrected
Toxic bite move tooltip copy corrected
If you have more suggestions, feedback or bug reports pop to our Discord https://discord.gg/WtP6bhzCaR
Source
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