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Steam News9 May 20261mo ago

Update 0.2.12

New update 0.2.12 Thank you so much for all your feedback, bug reports and suggestions, keep them coming! They allow us to improve Hungry Horrors, and make it better with every patch. More coming soon!

In this update6

Full notes

Full Hungry Horrors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition7 changes6 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Events
changed🔥 New FeaturesSpicy mode shows tooltip of what level horrors will start from above door
removed🛠️ Changes & ImprovementsSort/filter dishes by tier removed
removed🛠️ Changes & ImprovementsRecipes no longer available in troves/boss rooms
changed🛠️ Changes & ImprovementsMove "spice hit" shows how much damage it will cause
changed🛠️ Changes & ImprovementsCulinary mode ingredients dropped by horrors increases per biome by 5
changed🛠️ Changes & ImprovementsDish ability explain font size slighty reduced to better fit on screen

Hungry Horrors changes

changedSpicy mode shows tooltip of what level horrors will start from above door
removedSort/filter dishes by tier removed
removedRecipes no longer available in troves/boss rooms
changedMove "spice hit" shows how much damage it will cause
changedCulinary mode ingredients dropped by horrors increases per biome by 5

New update 0.2.12

Thank you so much for all your feedback, bug reports and suggestions, keep them coming! They allow us to improve Hungry Horrors, and make it better with every patch. More coming soon!

🔥 New Features

  • Spicy mode shows tooltip of what level horrors will start from above door

🛠️ Changes & Improvements

  • Sort/filter dishes by tier removed

  • Recipes no longer available in troves/boss rooms

  • Move "spice hit" shows how much damage it will cause

  • Culinary mode ingredients dropped by horrors increases per biome by 5

  • Culinary mode ingredients dropped by horrors increases per level by 2

  • Gold digger: gives 10 gold not 50

  • Slowcook is not stackable

  • Dish ability explain font size slighty reduced to better fit on screen

  • Free discards gained from digest/free discard potion etc now expire at end of encounter, not end of turn

  • Move name added to move tooltip

  • Gold plate/flakes reduced to 5% of total gold

  • Gold eater's hunger icon is different to ravenous icon

  • Moves that inflict damage/relate to step colour coded red

🐞 Bug Fixes

  • Horror decides next move after turn start statuses are handled (stops fragile dmg mult carrying over incorrectly)

  • Roadmap button on title screen rendering correctly in japanese/chinese

  • Long craving chains are now in a grid so they don't push the horror UI off screen

  • Restart potion no longer overwrites cards with duplicates

  • Hunger boost percentage shows "%" symbol in text

  • When fragile dmg lost not incorrectly calculated twice

  • Spicy mode cap horror level at max 1 level higher than biome level

  • Cached sort by/filters are correctly applied to inventory on initialisation

  • Check for if you learned all recipes available so far improved, stops recipe chests having zero items inside

  • Spicy mode monster levels not reset after death

  • Merlin spawn animation blocks inputs until dialog starts (stops dialog getting stuck on screen)

  • Null reward from fishing should no longer happen

  • Dress no longer changes colour during Puca reveal animation

  • Tremor no longer uses up free discounts

  • Blight tooltip value corrected

  • Toxic bite move tooltip copy corrected

If you have more suggestions, feedback or bug reports pop to our Discord https://discord.gg/WtP6bhzCaR

Source

Steam News / 9 May 2026

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