Full notes
Full Hungry Horrors update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Patch Notes - 0.2.9
Hey everyone, big update for you today: 0.2.9
First off, thank you for all the positive reviews and constructive feedback. We're really happy with how the game has been received, and we do listen. One thing we've heard from more experienced deckbuilder players is that the game can feel a bit too easy and too repetitive, with not much left to do once you reach the last biome. This patch is our response: new modes, a rework of Horror mechanics, and a rework of dish mechanics. And for anyone who likes the game as it is, Vanilla mode keeps things close to how they were, and all your existing saves are automatically set to it.
🔥 New Features
Game Modes
Vanilla Mode: the standard experience; all existing saves default to this
Spicy Mode: harder adventure for experienced players: potions and seasonings don't persist on death; biomes scale up on revisit
Culinary modifier: dishes are consumed when served; draw Pottage if deck runs out; Horrors drop ingredients
Gourmet modifier: no more RNG tastes, you know all Horror preferences
Achievements for Spicy Mode
Horror Moves Horrors now follow attack patterns instead of chance-based moves. Some have multiple phases. Move intentions are split into separate categories. New moves:
Tremor: replaces dishes with rock cards
Faerie Flame: adds ember cards to your deck
Faerie Magma: adds magma cards to your deck
Faerie Plasma: adds ember and magma cards to your deck
Goldeater: feeds on gold and hunger
Scratch: incremental damage phases
Fortify: casts fortification for X turns
Munchies: casts munchies for X turns
Enshroud: casts cloak for X turns
Glutton: casts greed for X turns
Bait: if Horror gets this ingredient dish, steps forwards
Diet: casts Portion Control for X turns
Gnaw: casts Nibble (hunger dealt is capped)
Snappy: casts Bite Back (if fed, lose stamina)
Weaken: casts Fragile, Princess debuff takes more stamina damage
Curiosity: adds lure cards to deck
Spoiler: casts Spoil Curse, one dish in hand gets zero hunger
Will Power: removes X dishes from a craving chain
Craving Strike: removes one item from craving chain, deals % damage for the same value
Drain Life: -X stamina, +X hunger (smaller for hunger)
Siphon: Horror gains hunger equal to Princess stamina
Cast Haste
Spice Hit: Horror does damage equal to 50% of total spices collected
- Cookware Curseall cookware disabled
Resistance: casts Resist, Horror negates debuff X times
Infect: adds spore cards to your deck
Potion Curse: cannot use any potions
Dish Abilities
Melting: destroyed on discard
Ingredient Love: dishes with X ingredient will be loved next turn
Reheat: on discard, choose a dish from discard pile to add to hand
Forage: on discard, choose a dish from draw pile to add to hand
Disposable: free to discard
Dodge: gain X evasion on discard
Sidestep: gain X evasion on serve
Elusive: gain X evasion on self-serve
Anticipate: gain X evasion when left in hand
Fortify: gain X shield on discard
Plated: gain X shield on serve
Sustain: gain X shield on self-serve
Brace: gain X shield when left in hand
Hearty: gain X hunger boost on discard
Filling: gain X hunger boost on serve
Nourish: gain X hunger boost on self-serve
Retain: dish returns to hand after use
Humble: removes Horror buffs
Appetiser: gain X hunger next turn if first dish served
Light: gain X evasion if first dish served
Robust: gain X shield if first dish served
Rich: gain X gold if Horror fully fed
Tart: gain X stamina if Horror fully fed
Rustic: gain X ingredients if Horror fully fed
Glazed: gain X potions if Horror fully fed
Gold Flakes: hunger scales with total gold
Slippery: gain evasion based on deck size
Rampart: gain shield based on discard pile size
Pantry: hunger scales with draw pile size
Scraps: gain hunger per free discard
Doubt: change Horror's move on discard
Reshuffle: triggers shuffle
Deep Freeze: x2 hunger if craving is frozen
Indulge: retrigger craving chain on self-serve
Scoff: x2 hunger if Horror is X steps away
Endure: gain X shield if Horror is 80% fed or more
Nimble: gain X evasion if Horror is 20% fed or less
Rooted: X hesitate if Horror has no craving
Apothecary: X hunger next turn based on total potions
Banquet: doubles the feast applied to a Horror
Trim: gain X free discard on serve
Digest: gain X free discard on self-serve
Potions
Dispel: removes Horror buffs
Cookware
Honey Dipper: start combat with X evasion
Costrel: start combat with X shield
Piggin: start combat with double hunger
Mazer: start combat with hunger boost
Ewer: gain 10 shield when monster 2 steps away
Firkin: shield equals number of free discards
Spurtle: boosts hunger by % evasion
Skimmer: craving freeze applies x2 hunger
Flesh Fork: on lost stamina, add 50% of value as shield
🛠️ Changes and Improvements
Craving Strike now hits for craving chain size and no longer removes a chain item
Loot filters by biome; harder biomes yield better loot
Feast stacks; hunger dealt scales with stack size
Hunger, stamina, and flavour seasonings no longer take up a dish slot and now stack
Some seasoning effects stackable
Seasoning levels removed (Mint II becomes 2x Mint in inventory, etc.)
Some dish abilities can no longer be overwritten by seasonings
Multiple seasonings can now drop from chests
- Compendiumpagination added to Horror preference lists
Crossing dish chests will never show starting dishes
Banquet modes start with scrolls instead of gold
More Info button can now be bound to spacebar
Seasoning Station moved out of the kitchen (crossings only)
Performance improvements across: cooking, starting a battle, discarding, opening chests
🐞 Bug Fixes
Dealt cards sometimes animated from the discard pile incorrectly
Null card no longer appears after using Reheat or Forage
Mired cards no longer show tooltips
Overlay z-index fixed when randomising Horror tastes
Can no longer move around during boss/Puka reveal animation
Brahan Seer taste test fixed
Controller/Steam Deck: can now select a dish after using Reheat or Forage
Controller/Steam Deck: can now select yes/no after removing a dish at vendor
Blight total copy updated
Puka can no longer steal more gold than you have
Cast Fragile icon now matches the Fragile icon
Mire no longer shows a stamina value on tooltip
Mug no longer incorrectly shows -20 stamina
Shell Out no longer incorrectly shows -3 stamina
Acid no longer incorrectly shows a stamina value
Recipe loot More Info no longer fails to select the recipe
Gold Plate and Gold Dust dish abilities now calculate correctly
Craving Strike was hitting for double the intended amount
Will Power bugfixed
Hue shift for monsters above level 2 fixed
Monster level cap in Vanilla Mode corrected
Curse Ingredient, Curse Flavour, Cast Bait, Cast Dislike, Cast Hate move values corrected
Appetiser hunger boost calculation corrected
Marool fight capped at 4 seagulls
- Monster move could sometimes be set to nothingfixed
Loot rewards per act corrected in Banquet Mode
Culinary Mode state now persists correctly between campaign and banquet
Tutorial stamina deduction on discard fixed
Monster scaling in Banquet Mode corrected
Move values now correctly reflect incoming damage
Empty tooltip no longer appears when hovering a dish card ability
Puka scaling fixed
Dish removal popup in shop now retains focus correctly
Spice inventory now auto-expands for new spice types
Seasoning Station warnings now show correctly when an ability can't be overridden
Dish ability tooltips now display correctly during cooking
Pudding Basin hunger boost now persists
Thank you for playing and for helping shape Hungry Horrors during Early Access.
Source
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