In this update4
Full notes
Full Hungry Horrors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Fixes
- UI and audio
- Balance
Hungry Horrors changes
Hungry Horrors Patch 0.1.16 is live
Our first content patch since the Early Access release has arrived.
Many of you noticed that the NPCs in the Woods, Bog, Meadows and Town did not have their own quests yet. This update changes that. Revisit Herne, Wulver, Fear Gorta and Ellen More to discover new questlines and unlock new mechanics including familiars, fishing and dress colour customisation.
Thank you for all the feedback and bug reports that helped shape this update.
New Features
Familiars
Fishing
Fear Gorta quest reward
Fear Gorta spice shop
Ellen More quest
Dye shop
Dress colour customisation with dyes
New achievements
Changes and Improvements
You can now pet Merlin’s frog
Steam Deck feedback addressed, improved text legibility for run statistics, Book of Taliesin and ingredient descriptions
Steam Deck feedback addressed, fixed overlapping and cut off UI at native resolution
Púca no longer available in Brahan Seer’s taste test
Button to cancel throw in combat for mouse users
View inventory in shops for mouse users
Feast now applies at the start of the Horror’s turn
Cookware chest moved forward in the kitchen
Potions, seasonings and ingredients inventory shown when choosing from chest
View Deck button when choosing a dish from a chest
Deck summary of flavour and craving totals available when cooking
Dish lore button added to dish stats
Run stats and unlocks on fatality no longer triggered by pressing any key
Dye prices adjusted
Patch notes and feedback selectable on title screen with controller and Steam Deck
Achievements added for the latest NPC quests
Bug Fixes
Traditional Chinese Love, Like and Hate translations fixed
Unlocked familiars now save correctly per save file
Leaving a room with a caged squirrel no longer traps the player
Discarding cookware with a controller now refocuses the empty slot correctly
Town props aligned correctly to the floor
Sorting now respects flavour changes from seasonings
Controller navigation of monster tastes in the compendium fixed
Discarding cookware in compendium no longer locks controller navigation
Backing out of monster tastes in compendium now returns one level only
Title screen now supports analog stick navigation
Equipped spices no longer scatter in the spice shop inventory bar
Some compendium inventory titles translated
Discard info during battle now displays correctly
Fishing quest no longer stuck in a loop
Death warning no longer triggers incorrectly when gaining stamina in the nook
Act 1 popup no longer blocks mouse clicks in the crossing room
Mortar now correctly triggers before goblet
We hope you enjoy the new quests and mechanics. Thank you for playing and for helping shape Hungry Horrors during Early Access.
Source
Changelog.gg summarizes and formats this update. How we read updates.
