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Steam News27 May 20251y ago

Dante Update Out Now

Hey everyone, The Dante Update for Humankind is out now! This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.

In this update3

Full notes

Full HUMANKIND™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

4 fixes5 additions3 changes1 removal
  • Gameplay
  • Compatibility
  • Events
  • Performance
  • Fixes
addedThis Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.
addedThanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release!
removed[list] [*] Dante Alighieri AI persona, as unlocked at the last Amplified [*] The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled
changedArmies now consume food taken from your cities based on their size
addedWe hope you'll enjoy the new persona and freely unlocked content.
addedCHANGES & ADDITIONS[list] [*] Added a new "Dante" AI Persona. [*] Removed the Challenges and gave their rewards to all players. [*]Unlocked Boudicca, Poe, and Lucy avatars for all players [*]Unlocked Celtic player symbols and decorations for all players [*] Added food consumption on armies. [list][*] Army Food Consumption is taken from cities based on their size

HUMANKIND™ changes

addedThis Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.
addedThanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release!
removed[list] [*] Dante Alighieri AI persona, as unlocked at the last Amplified [*] The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled
changedArmies now consume food taken from your cities based on their size
addedWe hope you'll enjoy the new persona and freely unlocked content.

The Dante Update for Humankind is out now!

This Update brings the new Dante persona, but also unlocks numerous old customization items (from symbols to avatars) for all players.

Thanks to everybody who tried the beta version and helped us fix a few oversights with the new army food consumption before official release!

Dante Alighieri AI persona, as unlocked at the last Amplified The in-game Challenge rewards have been unlocked for everybody and the challenges have been disabled

  • Armies now consume food taken from your cities based on their size

If you want to know more, check below for the full changelog with all bugfixes.

We hope you'll enjoy the new persona and freely unlocked content.

Steam post image

[1.0.28.4665] "Dante Update" Version Notes

CHANGES & ADDITIONS

Added a new "Dante" AI Persona. Removed the Challenges and gave their rewards to all players. Unlocked Boudicca, Poe, and Lucy avatars for all players Unlocked Celtic player symbols and decorations for all players Added food consumption on armies. Army Food Consumption is taken from cities based on their size

  • Nomads and Mounted Nomads do not consume food

    • Scouts upgraded from neolithic tribes do not consume food

Reduced the additional food consumption for large population cities Added a Stability bonus for all unit stationed on a City. Changed the Congress of Humankind maximum ideological effect of "Homeland" to +100% War Support gains on City occupation (instead of +100% War Score).

  • Changed the Congress of Humankind first ideological effect of "World" to +15 War Support required for Formal War (instead of +10).

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

Fixed an issue where an incorrect Grievance was triggered on Allies when asking for an enemy Surrender.

  • Fixed an issue where the AI accepting a Surrender made the winning side appear as surrendered as well.

OTHER FIXES

Fixed an issue where "Unknown" food consumption were displayed on Occupied Cities. Fixed an issue where the "Paid Wages" bonus from "Army Wages" civic was not calculated correctly. Fixed an issue where the "Fog" tiles didn't apply the Combat Strength bonus in all cases. Fixed an issue where there was no penalty when the losing side of a War had no City left. Fixed an issue where the AI didn't accept a Surrender request if the player's War Support reached zero. Fixed an issue where an incorrect pop-up notification was triggered when continuing a War you were winning. Fixed an issue where declaring war against a Liege as a Vassal didn't declare war against the other vassals.

  • Fixed an issue where the Avatar customization buttons were locked after closing the menu without saving.

Source

Steam News / 27 May 2025

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