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Steam News1 May 20262mo ago

HumanitZ 1.04.A Update

Steam post image Patch Notes 1.04.A Good Morning, Good Afternoon, and in case we don’t see you later, Good Evening Survivors! Quick little fix for some reported issues over the past week. All the Best!

Full notes

Full HumanitZ update

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What changed

2 fixes0 additions0 changes0 removals
  • Fixes
  • Server
fixedSteam post image Patch Notes 1.04.A Good Morning, Good Afternoon, and in case we don’t see you later, Good Evening Survivors! Quick little fix for some reported issues over the past week. All the Best! Yoz Server Owners: Restart your server to pull the latest patch Patch 1.04.A Fixes - Fixed horse and vehicle exploit - Fixed new crafting duplication methods - Fixed zeeks attacking base walls
fixedScrap Cars no longer respawning in areas they shouldn’t be - Tweaked structure health visual overlay to appear at 50% instead of 75% and range at which it is visible - Weapon Break ON/OFF functioning as it should be - Vehicle Muffler noise attenuation has been fixed - Sharpening Stones and duct tape now have their own animation sound - Resourceful building UI correctly reflects needing “1” of unique items instead of “0” - Rain collector-to-bottle ratio math recalibrated - Rain collectors now spoil in all slots instead of leaving the last one fresh - Standardized auto-sort icons between inventory, vicinity and containers - Prevented overlap of storage container renaming field preventing auto-sorting - Adjusted Ctrl-LClick holding function when transitioning items between container, vicinity and inventory - Check added for Doc not appearing after acquiring his Blood Bag quest for hosted multiplayer and dedicated server play - Small performance change to in game shadows

HumanitZ changes

fixedSteam post image Patch Notes 1.04.A Good Morning, Good Afternoon, and in case we don’t see you later, Good Evening Survivors! Quick little fix for some reported issues over the past week. All the Best! Yoz Server Owners: Restart your server to pull the latest patch Patch 1.04.A Fixes - Fixed horse and vehicle exploit - Fixed new crafting duplication methods - Fixed zeeks attacking base walls
fixedScrap Cars no longer respawning in areas they shouldn’t be - Tweaked structure health visual overlay to appear at 50% instead of 75% and range at which it is visible - Weapon Break ON/OFF functioning as it should be - Vehicle Muffler noise attenuation has been fixed - Sharpening Stones and duct tape now have their own animation sound - Resourceful building UI correctly reflects needing “1” of unique items instead of “0” - Rain collector-to-bottle ratio math recalibrated - Rain collectors now spoil in all slots instead of leaving the last one fresh - Standardized auto-sort icons between inventory, vicinity and containers - Prevented overlap of storage container renaming field preventing auto-sorting - Adjusted Ctrl-LClick holding function when transitioning items between container, vicinity and inventory - Check added for Doc not appearing after acquiring his Blood Bag quest for hosted multiplayer and dedicated server play - Small performance change to in game shadows

Steam post image Patch Notes 1.04.A Good Morning, Good Afternoon, and in case we don’t see you later, Good Evening Survivors! Quick little fix for some reported issues over the past week. All the Best! Yoz Server Owners: Restart your server to pull the latest patch Patch 1.04.A Fixes - Fixed horse and vehicle exploit - Fixed new crafting duplication methods - Fixed zeeks attacking base walls

  • Scrap Cars no longer respawning in areas they shouldn’t be - Tweaked structure health visual overlay to appear at 50% instead of 75% and range at which it is visible - Weapon Break ON/OFF functioning as it should be - Vehicle Muffler noise attenuation has been fixed - Sharpening Stones and duct tape now have their own animation sound - Resourceful building UI correctly reflects needing “1” of unique items instead of “0” - Rain collector-to-bottle ratio math recalibrated - Rain collectors now spoil in all slots instead of leaving the last one fresh - Standardized auto-sort icons between inventory, vicinity and containers - Prevented overlap of storage container renaming field preventing auto-sorting - Adjusted Ctrl-LClick holding function when transitioning items between container, vicinity and inventory - Check added for Doc not appearing after acquiring his Blood Bag quest for hosted multiplayer and dedicated server play - Small performance change to in game shadows

Source

Steam News / 1 May 2026

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