In this update3
Full notes
Full Humanity Echo: Cyberpunk Tactical RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
- Maps
Humanity Echo: Cyberpunk Tactical RPG changes
Hello, Mercs and Engineers! We just crossed the 2,000 Wishlists mark on Steam! 🎉 For our small team, this is a huge step, thanks to everyone who wishlisted the game, played the demo, provided feedback, and shared screenshots. We're also releasing Patch 0.0.5 - our first truly stable build, laying the foundation for future content.
What's new in Patch 0.0.5
🎧 Sound & Atmosphere A major audio overhaul:
Added adaptive interface sounds. UI interactions now feel "alive" with harmonic variations.
Integrated new weapon and impact SFX - gunshots now have proper weight.
Improved location music: tracks dynamically adjust based on proximity to the target.
🎨 Updated Graphics & Art
Redrawn backgrounds and scenes to remove odd AI artifacts and ensure consistent art style.
Updated character icons to better convey faction affiliation.
Cleaned up UI screens for better readability during combat.
🌍 Localization in 11 Languages (Added support for: English, Ukrainian, German, French, Spanish, Portuguese (Brazil), Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish)
Fixed inaccuracies and translation errors.
Basic structure is complete; we'll polish wording with the community.
⚔️ Combat Feel
Improved shot feedback: knockback, critical hits, and clear damage display.
Tweaked enemy reaction animations for more impactful, "meaty" combat.
Laid groundwork for environmental effects (explosive objects, hazardous tiles).
🛠️ Fixes & Stability
Fixed critical bugs that could break missions or dialogues.
Reduced minor visual glitches in the hub and combat.
Performed major technical cleanup for upcoming content.
🚀 What's Next
Humanity Echo now enters full production. Key goals:
Working economy with traders, crafting resources, and gear upgrades.
Weapon and armor modification system for custom builds.
New dynamic maps with varied cover and interactive environment (explosive barrels, objects).
More diverse enemies with faction-tied behavior.
Better character animations and combat flow.
In parallel, we're developing Act I and II: the dialogues are written; now integrating cutscenes and new tactical maps. We're expanding the team for more frequent, stable updates. How you can help right now
Add Humanity Echo to your Wishlist if you haven't.
Play the updated demo (0.0.5) and leave feedback in discussions or Discord.
Share the game page with friends who love tactical RPGs and cyberpunk.
Thank you for helping bring this warm yet dangerous metropolis to life. This is just the beginning. - The Humanity Echo Team
Source
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