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Steam News3 August 202613d ago

⚡ Cyberpunk Festival + 0.0.7 RC5 Playtest Live

0.0.7 RC5 Playtest Is Live! Humanity Echo has joined the Cyberpunk Festival, and our biggest Playtest update so far is now live.

In this update7

Full notes

Full Humanity Echo: Cyberpunk Tactical RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions16 changes0 removals
  • UI and audio
  • Performance
  • Maps
  • Balance
  • Events
  • Server
added0.0.7 RC5 Playtest Is Live!We carefully reviewed feedback from previous builds and focused on the systems that caused the most friction. 0.0.7 RC5 brings save profiles, a major combat stability pass, stronger progression, new story consequences, improved localization, and extensive UI polish.
fixed⚔️ Combat & StabilityMore Reliable Battles: Fixed hangs involving animations, enemy turns, reinforcements, mission restarts, and interrupted actions.
changed⚔️ Combat & StabilityConsistent Tactical Rules: Movement spends the AP shown by the preview, line of fire is symmetrical, and consumables are deducted correctly.
changed⚔️ Combat & StabilityImproved Movement and Facing: Operatives move more reliably and finish actions facing the correct threat instead of nearby allies.
changed⚔️ Combat & StabilityTelegraphed Reinforcements: Incoming enemy waves now provide battlefield warnings before entering the fight.
changed⚔️ Combat & StabilityCleaner Impact Feedback: Critical hits and eliminations use a short, subtle slowdown instead of appearing to freeze the game.

Humanity Echo: Cyberpunk Tactical RPG changes

addedWe carefully reviewed feedback from previous builds and focused on the systems that caused the most friction. 0.0.7 RC5 brings save profiles, a major combat stability pass, stronger progression, new story consequences, improved localization, and extensive UI polish.
fixedMore Reliable Battles: Fixed hangs involving animations, enemy turns, reinforcements, mission restarts, and interrupted actions.
changedConsistent Tactical Rules: Movement spends the AP shown by the preview, line of fire is symmetrical, and consumables are deducted correctly.
changedImproved Movement and Facing: Operatives move more reliably and finish actions facing the correct threat instead of nearby allies.
changedTelegraphed Reinforcements: Incoming enemy waves now provide battlefield warnings before entering the fight.

0.0.7 RC5 Playtest Is Live!

Humanity Echo has joined the Cyberpunk Festival, and our biggest Playtest update so far is now live.

We carefully reviewed feedback from previous builds and focused on the systems that caused the most friction. 0.0.7 RC5 brings save profiles, a major combat stability pass, stronger progression, new story consequences, improved localization, and extensive UI polish.

Request Playtest access, try the latest build, and tell us what should improve next.

💾 Save Profiles & Continue

  • Up to Three Profiles: Create, select, and delete save profiles from the title screen. Each slot displays your level, playtime, and progress.

  • Continue Your Run: Resume from your latest saved point, including story sequences and mission progress.

  • Safer Autosaves: Progress is saved during quests, location interactions, mission results, and on exit, with backup recovery if saving is interrupted.

⚔️ Combat & Stability

  • More Reliable BattlesFixed hangs involving animations, enemy turns, reinforcements, mission restarts, and interrupted actions.
  • Consistent Tactical Rules: Movement spends the AP shown by the preview, line of fire is symmetrical, and consumables are deducted correctly.

  • Improved Movement and Facing: Operatives move more reliably and finish actions facing the correct threat instead of nearby allies.

  • Telegraphed Reinforcements: Incoming enemy waves now provide battlefield warnings before entering the fight.

  • Cleaner Impact Feedback: Critical hits and eliminations use a short, subtle slowdown instead of appearing to freeze the game.

🧬 Progression, Loot & World

  • Character Growth: The hero and mercenaries receive attribute points as they level, while weapon skills improve through combat use.

  • Better Rewards: Loot scales with player progression again, unique equipment preserves its individual state, and mission rewards are delivered more reliably.

  • More Interactive LocationsNew inspect points, loot stashes, object sounds, and environmental details reward exploration.
  • Cleaner City MapDistrict tinting, clearer borders, reduced marker noise, and improved mission previews make navigation easier.

📝 Story, Localization & UI

  • New Early Choices: Additional decisions in the pub, factory, rooftop, and clinic affect later dialogue and tactical situations.

  • More Reactive Outcomes: Information gathered before missions, intimidation attempts, victories, and defeats now produce clearer consequences.

  • Switch Language Without Restarting: Items, quests, locations, dialogue, character information, and combat UI update immediately when the language changes.

  • Clearer Tutorials: Movement, attacking, healing, equipment, and reinforcements are explained through shorter, more practical steps.

  • Extensive Interface PolishImproved targeting states, HP feedback, tooltips, mission previews, menu transitions, and camera behavior.

🌐 Multiplayer & Performance

  • Improved Steam Multiplayer: Steam P2P connections, overlay invitations, turn synchronization, and host validation are more reliable.

  • Disconnect Recovery: If a player leaves, their squad can transfer to AI control so the match can continue.

  • Safer Performance Defaults: The game now starts at 60 FPS with VSync, with options for 30, 60, 120, or Unlimited FPS.

  • Performance and Quality Presets: Graphics presets now control real rendering settings.

🎮 Join the Playtest

Open the Humanity Echo Store Page and click Request Access in the Playtest section.

We are especially interested in feedback about combat readability, difficulty, environmental interactions, progression, onboarding, and any moments where the flow becomes confusing.

Play 0.0.7 RC5, wishlist Humanity Echo, and help us shape the next major update.

🔧 What’s Next?

Our next major step is 0.0.8, focused on deeper tactical combat, stronger mission pressure, more complete preparation systems, and the full contract-to-mission core loop.

Can’t wait until you step into my sights. The Cyber Knights erase anyone who gets in our way.

— Craig

Thank you for playing, testing, and helping us build Humanity Echo.

Source

Steam News / 3 August 2026

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