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Steam News17 May 20264mo ago

Added auto-store for containers, fixed several bugs.

● Added an auto-store feature for storage boxes: automatically deposits matching items from your backpack into the container based on what's already inside. ● Added 2 more belt slots.

Full notes

Full Human Host update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions0 changes0 removals
  • Store
  • Gameplay
  • Fixes
added● Added an auto-store feature for storage boxes: automatically deposits matching items from your backpack into the container based on what's already inside.
added● Added 2 more belt slots.
fixed● Fixed a bug where workbenches or some small models would fade out when slightly farther away (this issue widely existed across many models, making this patch unusually large – apologies).
fixed● Fixed a null reference bug when zombies attacked walls.
fixed● Fixed an array out-of-bounds bug in the zombie pathfinding system.
fixed● Fixed a null reference bug that occurred when placing an engine on a "rotor" to start generating power.

Human Host changes

added● Added an auto-store feature for storage boxes: automatically deposits matching items from your backpack into the container based on what's already inside.
added● Added 2 more belt slots.
fixed● Fixed a bug where workbenches or some small models would fade out when slightly farther away (this issue widely existed across many models, making this patch unusually large – apologies).
fixed● Fixed a null reference bug when zombies attacked walls.
fixed● Fixed an array out-of-bounds bug in the zombie pathfinding system.

● Added an auto-store feature for storage boxes: automatically deposits matching items from your backpack into the container based on what's already inside.

● Added 2 more belt slots.

● Attempted to fix the "ghost tree" bug.

● Fixed a bug where workbenches or some small models would fade out when slightly farther away (this issue widely existed across many models, making this patch unusually large – apologies).

● Fixed a null reference bug when zombies attacked walls.

● Fixed an array out-of-bounds bug in the zombie pathfinding system.

● Fixed a null reference bug that occurred when placing an engine on a "rotor" to start generating power.

● Fixed an array out-of-bounds bug when switching to "fog" weather.

Source

Steam News / 17 May 2026

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