Full notes
Full Human Host update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
Human Host changes
● Added an auto-store feature for storage boxes: automatically deposits matching items from your backpack into the container based on what's already inside.
● Added 2 more belt slots.
● Attempted to fix the "ghost tree" bug.
● Fixed a bug where workbenches or some small models would fade out when slightly farther away (this issue widely existed across many models, making this patch unusually large – apologies).
● Fixed a null reference bug when zombies attacked walls.
● Fixed an array out-of-bounds bug in the zombie pathfinding system.
● Fixed a null reference bug that occurred when placing an engine on a "rotor" to start generating power.
● Fixed an array out-of-bounds bug when switching to "fog" weather.
Source
Changelog.gg summarizes and formats this update. How we read updates.
