Full notes
Full Human Host update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
- UI and audio
- Fixes
changed● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.
fixed● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.
Human Host changes
changed● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.
fixed● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.
● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.
● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.
Source
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