HomeGamesUpdatesPricingMethodology
Steam News4 May 20264mo ago

Added automatic memory defrag to ease FPS drops after long sessions.

● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.

Full notes

Full Human Host update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Fixes
changed● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.
fixed● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.

Human Host changes

changed● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.
fixed● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.

● When the player stands still, has any UI open, and the mouse stays idle for a few seconds, a memory defrag will smartly trigger based on current usage — hopefully easing FPS drops over long play sessions.

● Fixed an issue where the "Rotor" wouldn't naturally snap to surfaces.

Source

Steam News / 4 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.