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- Human Fast Food
"Chill Mode" Added
New accessibility options are available, allowing you to control random events and, if desired, the monsters' patience bar. You can disable or enable these options at any time.
Announcement1 changeGameplay - Human Fast Food
Achievement fixes and option to disable Goblin Invasion
Small updates: There was a bug with unlocking the "Monster Chef" achievement that has been fixed. Now, if you have completed everything, you can simply enter the level and "Monster Chef" will unlock if you have all the…
Announcement2 changesFixGameplay - Human Fast Food
Human Fast Food now available on Steam!
Human Fast Food is finally available on Steam Thanks for your interest in the game. Human Fast Food is a solo project and I'm glad to see people enjoying the game, and I was really impressed with your demo playtime for…
Announcement - Human Fast Food
Release Date and Price Reveal
After a long time without posting, I'm excited to announce the release date and price. Date: April 24th. About the price... It's pretty common for simulators to cost between $10 and $15, which is fine, but since this is…
Announcement4 changesBalanceGameplay - Human Fast Food
Live Gameplay Steam Next Fest
Watch the developer play
Announcement - Human Fast Food
German translation, refrigerator and bug fixes
I made small updates every week to fix small bugs and now this is the biggest update for the demo, just before the Steam Next Fest, here's what's new: Deutsch (German) Translation Refrigerator that can store up to 10 re…
Store5 changesFixGameplay - Human Fast Food
German translation will be available at launch
After a lot of attention from Germany (a thousand wishlists from Germany alone), I'm adding the translation to the final version of the game. Thanks!
Announcement - Human Fast Food
The Demo is Now Live
This is not a “launch the demo and run” kind of thing. I'll be updating the demo until the final game is released. So please, play, cook, process some meat and enjoy.
Announcement - Human Fast Food
Updates before demo
After a playtest with hundreds of players and dozens of responses to the survey, here are the main updates coming to tomorrow's demo: 1. Translation I'm not going to lie, it's not complete yet, but I'd say it's 95% ther…
Patch notes4 changesGameplayBalance - Human Fast Food
Thanks for playing!
The playtest is over, and now the game will be available to play in the public demo in January. Dozens of people helped out and responded to the survey, so I'm happy to say that I'm already fixing some of the “annoying…
Announcement - Human Fast Food
Playtest is now live!
Playtest is now live! Play, have fun and share your thoughts with me! For now, the playtest is only available in English, but the demo launch in mid-January will be translated into the languages indicated on the Steam…
Announcement - Human Fast Food
Playtest Release Date
1,174 people clicked the button to take part in the playtest - and I'm very happy about that! Some people have messaged me to get access, but the truth is that it's not available at the moment, only the button to reques…
Announcement - Human Fast Food
1,000+ Wishlists
Hitting 1,000 wishlists feels like a huge milestone for me. It's amazing to know that so many people are looking forward to my game. Thank you for being a part of this journey with me! As a solo developer, this achievem…
Announcement - Human Fast Food
Japanese Translation Added
The Japanese translation will be added to the final game and is already on the Steam page. I'm very happy to have received a few thousand "accesses" on the Steam page, and most of them came from Japan (almost 40%). I've…
Announcement1 changeGameplay - Human Fast Food
Steam page is live, wishlist it now!
Hi guys It's not every day that a solo developer puts up a Steam page, is it? The only moment more exciting than that is launch day, but let's not rush things. If you're reading this, I suppose you're interested in the…
Store1 change






