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Steam News5 October 20223y ago

Why is it hard?

Hey Fuzz, you awake? You wonder why it's taking so long to finish the development of Human Farm. The short answer is: because it's hard. Here goes the long one: It's not a sadist simulator.

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Full Human Farm update

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Repeated intro

Hey Fuzz, you awake?

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Balance
changedIt's hard to make a decent, full-fledged game with a rich plot and voice actors, and gameplay-wise force players to execute terrible behaviours. It's not a movie, you can't just watch. You, the player, are responsible for the course of events. I'm sure it would be easier if we changed the graphics and the story to be more abstract and ribald, but we took on the challenge of making a relatively realistic presentation.
changedWe don't want to deliver cheap thrills, the game is supposed to deliver a dark, poignant experience. We've all agreed we want to have to tell a story about a bloody human farm. The trick is to have a good balance between a gloomy theme and the joy of playing. We do not want to diminish the seriousness of the topic by reducing game to an interactive joke.

You wonder why it's taking so long to finish the development of Human Farm.

The short answer is

because it's hard.

Here goes the long one

It's not a sadist simulator. If you're expecting to play as a butcher and having fun while making bloodbath out of innocent creatures, you're in the wrong place. I assume most of us wouldn't be able to endure hours of such literal bestiality. We believe torturing animals is bad, and not fun at all.

It's hard to make a decent, full-fledged game with a rich plot and voice actors, and gameplay-wise force players to execute terrible behaviours. It's not a movie, you can't just watch. You, the player, are responsible for the course of events. I'm sure it would be easier if we changed the graphics and the story to be more abstract and ribald, but we took on the challenge of making a relatively realistic presentation.

We don't want to deliver cheap thrills, the game is supposed to deliver a dark, poignant experience. We've all agreed we want to have to tell a story about a bloody human farm. The trick is to have a good balance between a gloomy theme and the joy of playing. We do not want to diminish the seriousness of the topic by reducing game to an interactive joke.

It's not easy to make a game about you being bad.

Source

Steam News / 5 October 2022

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