Full notes
Full Hubris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Dear OOO-Recruits, Agents and Troopers,
We are glad to announce we got another patch lined up for all of you.
Thanks to the massive amount of support and feedback we were able to reduce the number of crashes, inconsistencies and bugs.
Fixed:
Improved collision recovery when climbing
Improved general collision recovery
Improved LowFPS running collision detection
Fixed intro flow with Vive Wands
Fixed falling through the level when loading a save in water pond
Fixed parallax shadow issue appearing on Index and Pimax
Auto-select correct Audio device from Oculus settings
Improved stereo layer rendering
Resolved various crashes
Please keep tuned for more information as we got a lot more in the pipeline for all of you!
please join our discord if you want to participate and help Hubris become to game we all want it to be!
Kind regards,
Koen
Source
Changelog.gg summarizes and formats this update. How we read updates.
